Commit Graph

26 Commits

Author SHA1 Message Date
ebda550bf2 Add simplified grid and flex layout calculation 2023-12-19 14:40:11 +01:00
4f2ac9a0eb Add actions 2023-12-17 09:06:14 +01:00
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
56a73fe28c Improve input processing 2023-12-07 18:21:14 +01:00
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
19d84a5dbb Add basic input system 2023-11-23 11:07:46 +01:00
133a9740c8 Add web support 2023-11-21 06:09:37 +01:00
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
8a13edb838 Proper layer rendering 2023-11-07 15:04:36 +01:00
22687d0330 Add flecs library 2023-11-06 19:10:44 +01:00
8687b3ca19 Add tokenizer 2023-11-06 15:06:59 +01:00
56f05ca61f Add test tiled map and support for loading it 2023-11-01 06:40:14 +01:00
3acf19b705 Add raylib library 2023-10-31 11:39:24 +01:00
f3474ff895 Initial commit 2023-10-31 08:22:03 +01:00