Update to use game_tileset.h
This commit is contained in:
@@ -9,15 +9,13 @@ add_subdirectory(engine/)
|
||||
|
||||
|
||||
add_executable(PixelDefense
|
||||
game/utils/building_types.h
|
||||
game/utils/entity_types.h
|
||||
|
||||
game/buildings.c
|
||||
game/buildings.h
|
||||
game/components.c
|
||||
game/components.h
|
||||
game/entrypoint.c
|
||||
game/game_state.h
|
||||
game/game_tileset.h
|
||||
game/input.h
|
||||
game/main.c
|
||||
game/map_init.c
|
||||
|
||||
Reference in New Issue
Block a user