Remove entity map in favor of spatial grid
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@@ -15,8 +15,6 @@ add_executable(PixelDefense
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game/buildings.h
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game/components.c
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game/components.h
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game/entity_map.c
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game/entity_map.h
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game/entrypoint.c
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game/main.c
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game/map_init.c
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