Restructure/refactor of main.c
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@@ -9,10 +9,16 @@ add_subdirectory(engine/)
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add_executable(PixelDefense
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game/systems/entity_renderer.c
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game/systems/systems.h
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game/utils/building_types.h
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game/common.h
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game/components.h
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game/entrypoint.c
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game/main.c
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game/map_init.c
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game/map_init.h
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)
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