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8ff0078b70
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Rotate orientation towards shortest arc
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2024-01-07 08:46:55 +01:00 |
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adf8545b6e
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Add wood punch sound
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2024-01-06 20:22:33 +01:00 |
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114a464c95
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Fix type in extract_common.py (BzTileID)
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2024-01-06 19:55:40 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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852dc43556
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Set texture wrap to clamp
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2024-01-05 07:29:29 +01:00 |
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2e2628bd8f
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Fix texture bleeding
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2024-01-04 22:16:29 +01:00 |
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a1a67cfa3d
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Polish camera movement
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2024-01-04 19:21:13 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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c0b94a9cc3
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Fix flipX
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2024-01-04 16:42:49 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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c83f0fb666
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Center game window
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2024-01-02 19:21:45 +01:00 |
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ef274d93fd
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Proper screen switching
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2024-01-02 12:28:09 +01:00 |
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b48c353c14
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Update instead of overwrite value in easing system
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2023-12-29 20:26:46 +01:00 |
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d73f7804a8
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Always remove easing after it is finished
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2023-12-29 20:04:17 +01:00 |
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3ec7505214
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Generalize easing system (works for all components now)
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2023-12-29 20:03:01 +01:00 |
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69232cebf4
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Remove redundant info log
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2023-12-29 20:02:38 +01:00 |
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5014f13cd0
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Add moveDtor to properly manage lifecycle
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2023-12-29 19:47:28 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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5190c86316
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Change Storage to tag (since we have global storage)
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2023-12-29 14:59:40 +01:00 |
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681080f3ed
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Fix harvesting and add resource depositing
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2023-12-29 14:54:13 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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aa3bfbf823
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Add static keyword to ease inout sine function
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2023-12-29 13:43:01 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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6e2c68cb70
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Add destructor for SpatialGridID and Path, remove unused Animation code
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2023-12-29 09:06:53 +01:00 |
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0c9fae7781
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Add walk animation
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2023-12-29 08:02:19 +01:00 |
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b667f18b8e
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Fix deinitialization
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2023-12-29 07:46:05 +01:00 |
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5bcab7a23c
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Add apple icon
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2023-12-29 07:27:52 +01:00 |
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118f7f9d93
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Add top bar game UI
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2023-12-28 09:47:55 +01:00 |
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cef1a45847
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Add settings menu
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2023-12-28 08:32:09 +01:00 |
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da1eeefe70
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Update widgets to new UI
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2023-12-22 12:50:27 +01:00 |
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ea93a7aa33
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Add Main menu screen
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2023-12-22 08:38:56 +01:00 |
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dbb5ac5382
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Add game scenario to Main menu background
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2023-12-22 08:07:22 +01:00 |
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1b801caa82
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Add main menu
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2023-12-21 19:06:02 +01:00 |
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70cc2eae8c
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UI core boiler plate
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2023-12-20 11:25:01 +01:00 |
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ebda550bf2
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Add simplified grid and flex layout calculation
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2023-12-19 14:40:11 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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77ddaa157b
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Change duration to seconds
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2023-12-16 17:52:15 +01:00 |
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dfe137bb93
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Add named animations
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2023-12-16 16:01:39 +01:00 |
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9949b09101
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Update tileset to use BzTileID
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2023-12-13 16:32:54 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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582074256c
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Add animations to terrain layer
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2023-12-13 16:23:38 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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b410867902
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Add cursor support
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2023-12-07 19:24:29 +01:00 |
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