Fix flipX
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@@ -89,7 +89,6 @@ void entityUpdateKinematic(ecs_iter_t *it) {
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Vector2 mouse = input->mouseDownWorld;
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f32 rot = Vector2Angle(position[i], mouse) + 270 * DEG2RAD;
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//rotation[i] = rot;
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}
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// Check for speeding and clip
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@@ -98,13 +97,6 @@ void entityUpdateKinematic(ecs_iter_t *it) {
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velocity[i] = Vector2Normalize(velocity[i]);
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velocity[i] = Vector2Scale(velocity[i], maxSpeed);
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}
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// Update flipX
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ecs_entity_t entity = it->entities[i];
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if (ecs_has(it->world, entity, TextureRegion)) {
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TextureRegion *text = ecs_get_mut(it->world, entity, TextureRegion);
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text->flipX = rotation[i] >= 0.0f * RAD2DEG && rotation[i] <= 180.0f * RAD2DEG;
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}
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}
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}
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