282 Commits

Author SHA1 Message Date
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
df911c65b7 Add header guards 2023-11-12 15:43:41 +01:00
df5e65f9d7 Add missing collisions to buildings 2023-11-12 11:24:59 +01:00
afb8e93f15 Add FPS status to window titlebar 2023-11-11 09:25:22 +01:00
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
b46663bf88 Prevent input handling, if it is over ImGui 2023-11-11 07:06:19 +01:00
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
c8c857bdb9 Overhaul how building and ownership layers are handled at init 2023-11-10 06:38:16 +01:00
60e66bbd67 Proper building detection 2023-11-10 05:54:40 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
8edcf9305c Properly link flecs library 2023-11-09 11:38:29 +01:00
af3a911f88 Add object layer rendering 2023-11-09 11:11:47 +01:00
185c9ded6e Fix collision checking when building 2023-11-09 10:48:33 +01:00
1ba6cd424c Add map bounds checking when building 2023-11-09 09:52:29 +01:00
6cc3ce9750 Make collider retrieving more permissive 2023-11-09 09:49:14 +01:00
913a365a21 Add collider map 2023-11-09 09:32:02 +01:00
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
4458a26c4f Fix nuklear input processing 2023-11-09 06:21:29 +01:00
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
b40beb5656 Refactor game to use engine functions 2023-11-07 17:25:49 +01:00
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00