Add apple icon

This commit is contained in:
2023-12-29 07:27:52 +01:00
parent 118f7f9d93
commit 5bcab7a23c
9 changed files with 26 additions and 7 deletions

View File

@@ -316,6 +316,7 @@ typedef enum EntityType {
ENTITY_WORKER,
ENTITY_WOOD,
ENTITY_STONE,
ENTITY_APPLE,
ENTITY_GOLD,
ENTITY_POP,
ENTITY_COUNT,
@@ -336,8 +337,9 @@ static EntityType getEntityTile(EntityType type) {
case ENTITY_WORKER: return 27;
case ENTITY_WOOD: return 7424;
case ENTITY_STONE: return 7425;
case ENTITY_GOLD: return 7426;
case ENTITY_POP: return 7427;
case ENTITY_APPLE: return 7426;
case ENTITY_GOLD: return 7427;
case ENTITY_POP: return 7428;
default: return -1;
}
}

View File

@@ -335,11 +335,13 @@ static void renderGame(Game *game, float dt) {
BzTileset *tileset = &game->tileset;
Rectangle woodRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_WOOD));
Rectangle stoneRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_STONE));
Rectangle foodRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_APPLE));
Rectangle goldRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_GOLD));
Rectangle popRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_POP));
uiGameResCount(100, -1, woodRec, tileset->tiles);
uiGameResCount(100, -1, stoneRec, tileset->tiles);
uiGameResCount(100, -1, goldRec, tileset->tiles);
uiGameResCount(100, -1, foodRec, tileset->tiles);
uiGameResCount(250, -1, goldRec, tileset->tiles);
uiGameResCount(25, 100, popRec, tileset->tiles);
bzUIPopParent(UI);