Add apple icon
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@@ -316,6 +316,7 @@ typedef enum EntityType {
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ENTITY_WORKER,
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ENTITY_WOOD,
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ENTITY_STONE,
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ENTITY_APPLE,
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ENTITY_GOLD,
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ENTITY_POP,
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ENTITY_COUNT,
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@@ -336,8 +337,9 @@ static EntityType getEntityTile(EntityType type) {
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case ENTITY_WORKER: return 27;
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case ENTITY_WOOD: return 7424;
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case ENTITY_STONE: return 7425;
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case ENTITY_GOLD: return 7426;
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case ENTITY_POP: return 7427;
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case ENTITY_APPLE: return 7426;
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case ENTITY_GOLD: return 7427;
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case ENTITY_POP: return 7428;
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default: return -1;
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}
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}
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@@ -335,11 +335,13 @@ static void renderGame(Game *game, float dt) {
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BzTileset *tileset = &game->tileset;
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Rectangle woodRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_WOOD));
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Rectangle stoneRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_STONE));
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Rectangle foodRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_APPLE));
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Rectangle goldRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_GOLD));
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Rectangle popRec = bzTilesetGetTileRegion(tileset, getEntityTile(ENTITY_POP));
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uiGameResCount(100, -1, woodRec, tileset->tiles);
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uiGameResCount(100, -1, stoneRec, tileset->tiles);
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uiGameResCount(100, -1, goldRec, tileset->tiles);
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uiGameResCount(100, -1, foodRec, tileset->tiles);
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uiGameResCount(250, -1, goldRec, tileset->tiles);
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uiGameResCount(25, 100, popRec, tileset->tiles);
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bzUIPopParent(UI);
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