Add settings menu
This commit is contained in:
@@ -314,6 +314,10 @@ static BuildingType getBuildingSize(BuildingType type, BzTileID *outWidth, BzTil
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typedef enum EntityType {
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ENTITY_WORKER,
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ENTITY_WOOD,
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ENTITY_STONE,
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ENTITY_GOLD,
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ENTITY_POP,
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ENTITY_COUNT,
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ENTITY_NONE,
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} EntityType;
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63
game/main.c
63
game/main.c
@@ -311,6 +311,8 @@ static void renderMainMenu(Game *game, float dt) {
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i32 width = GetScreenWidth();
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i32 height = GetScreenHeight();
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game->camera.zoom = 3 * uiGetScale();
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bzUIBegin(UI, width, height);
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bzUISetParentLayout(UI, (BzUILayout) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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@@ -345,11 +347,66 @@ static void renderMainMenu(Game *game, float dt) {
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}
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static void renderSettings(Game *game, float dt) {
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i32 width = GetScreenWidth();
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i32 height = GetScreenHeight();
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game->camera.zoom = 3 * uiGetScale();
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bzUIBegin(UI, width, height);
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bzUISetParentLayout(UI, (BzUILayout) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
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});
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bzUIPushDiv(UI, (BzUISize) { BZ_UI_SIZE_REL_PARENT, 0.8f},
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(BzUISize) { BZ_UI_SIZE_REL_PARENT, 0.8f});
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bzUISetParentLayout(UI, (BzUILayout) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
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});
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static bool fullscreen = false;
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static bool vsync = false;
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uiSettingsLabel("Video");
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uiSettingsCheckbox("Fullscreen", &fullscreen);
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uiSettingsCheckbox("V-Sync", &vsync);
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static f32 master = 50.0f;
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static f32 music = 50.0f;
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static f32 sound = 50.0f;
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uiSettingsLabel("Audio");
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uiSettingsSlider("Master: ", &master);
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uiSettingsSlider("Music: ", &music);
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uiSettingsSlider("Sound: ", &sound);
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bzUIPopParent(UI);
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bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_REL_PARENT, 0.8f},
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(BzUISize) {BZ_UI_SIZE_REL_PARENT, 0.2f});
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bzUISetParentLayout(UI, (BzUILayout) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
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});
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if (uiSettingsButton("Back")) {
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game->screen = SCREEN_MAIN_MENU;
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}
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if (uiSettingsButton("Reset")) {
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}
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if (uiSettingsButton("Apply")) {
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game->screen = SCREEN_MAIN_MENU;
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}
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bzUIEnd(UI);
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}
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void render(float dt, void *userData) {
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BZ_UNUSED(userData);
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Game *game = ecs_singleton_get_mut(ECS, Game);
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const InputState *input = ecs_singleton_get(ECS, InputState);;
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if (IsKeyReleased(input->mapping.backBtn)) {
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game->screen = SCREEN_MAIN_MENU;
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}
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Color shadow = BLACK;
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shadow.a = 35;
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@@ -378,14 +435,8 @@ void imguiRender(float dt, void *userData) {
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Game *game = ecs_singleton_get_mut(ECS, Game);
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InputState *input = ecs_singleton_get_mut(ECS, InputState);
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if (game->screen != SCREEN_GAME) return;
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igSetNextWindowSize((ImVec2){300, 400}, ImGuiCond_FirstUseEver);
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igBegin("Debug Menu", NULL, 0);
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if (igSmallButton("Recruit worker [50 food]")) {
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createWorker((Position) {1100, 400}, (Size) {10, 10}, game->entityGrid,
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&game->map.tilesets[2], 1322);
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}
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igText("PathData pool available: %llu", bzObjectPoolGetNumFree(game->pools.pathData));
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igText("Action pool available: %llu", bzObjectPoolGetNumFree(game->pools.actions));
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const char *inputState = "NONE";
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@@ -2,6 +2,8 @@
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#include "game_state.h"
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#include <stdio.h>
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f32 uiGetScale() {
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return GetScreenHeight() / 720.0f;
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}
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@@ -62,7 +64,7 @@ bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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},
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.padding = {0, 0, 0, 0},
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.padding = {5, 0, 5, 0},
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.margin = {5, 5, 5, 5},
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});
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bzUISetTextStyle(UI, node, (BzUITextStyle) {
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@@ -83,6 +85,101 @@ bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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});
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return bzUIGetInteraction(UI, node).clicked;
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}
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void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check) {
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BZ_ASSERT(check);
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bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) {BZ_UI_SIZE_CHILD_MAX});
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bzUISetParentLayout(UI, (BzUILayout) {
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BZ_UI_LAYOUT_FLEX_BOX,
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BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_START
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});
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f32 size = 16 * uiGetScale() * scl;
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BzUINode *checkbox = bzUINodeMake(UI, bzUIGetUniqueKey(UI), &(BzUINodeDesc) {
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.flags = BZ_UI_CLICKABLE | BZ_UI_DRAW_BACKGROUND | BZ_UI_DRAW_BORDER,
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.semanticSize[BZ_UI_AXIS_X] = (BzUISize) { BZ_UI_SIZE_PIXELS, size},
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.semanticSize[BZ_UI_AXIS_Y] = (BzUISize) { BZ_UI_SIZE_PIXELS, size},
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.margin = {0, 0, 10 * uiGetScale() * scl, 0 }
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});
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bzUISetBackgroundStyle(UI, checkbox, (BzUIBackgroundStyle) {
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.normal = *check ? WHITE : BLACK,
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.hover = GRAY,
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.active = YELLOW,
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});
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bzUISetBorderStyle(UI, checkbox, (BzUIBorderStyle) {
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.thickness = 5.0f * uiGetScale() * scl,
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.normal = BLACK,
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.hover = BLACK,
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.active = BLACK,
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});
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if (bzUIGetInteraction(UI, checkbox).clicked) {
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*check = !*check;
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}
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BzUINode *label = bzUINodeMake(UI, bzUIKeyFromString(txt), &(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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},
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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},
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});
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bzUISetTextStyle(UI, label, (BzUITextStyle) {
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.text = txt,
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 32 * uiGetScale() * scl,
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.normal = WHITE,
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.hover = GRAY,
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.active = YELLOW
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});
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bzUISetTextShadowStyle(UI, label, (BzUITextShadowStyle) {
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.offset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.offset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.normal = BLACK,
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.hover = BLACK,
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.active = BLACK,
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});
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if (bzUIGetInteraction(UI, label).clicked) {
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*check = !*check;
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}
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bzUIPopParent(UI);
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}
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void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max) {
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BZ_ASSERT(value);
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bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) {BZ_UI_SIZE_CHILD_MAX});
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bzUISetParentLayout(UI, (BzUILayout) {
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BZ_UI_LAYOUT_FLEX_BOX,
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BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_SPACE_BETWEEN
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});
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uiBaseLabel(txt, font, 0.6 * scl);
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bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_CHILD_SUM}, (BzUISize) { BZ_UI_SIZE_CHILD_MAX});
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bzUISetParentLayout(UI, (BzUILayout) {
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BZ_UI_LAYOUT_FLEX_BOX,
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BZ_UI_FLEX_DIR_ROW | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_END
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});
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char buf[32];
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snprintf(buf, sizeof(buf), "-##%s", txt);
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if (uiBaseTextButton(buf, font, 0.6 * scl))
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(*value)--;
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*value = BZ_MAX(*value, min);
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snprintf(buf, sizeof(buf), "%2.0f##%s", *value, txt);
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uiBaseLabel(buf, font, 0.6 * scl);
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snprintf(buf, sizeof(buf), "+##%s", txt);
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if (uiBaseTextButton(buf, font, 0.6 * scl))
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(*value)++;
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*value = BZ_MIN(*value, max);
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bzUIPopParent(UI);
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bzUIPopParent(UI);
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}
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void uiMainMenuLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 1.8f);
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@@ -91,3 +188,16 @@ void uiMainMenuLabel(const char *txt) {
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bool uiMainMenuButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 0.8f);
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}
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void uiSettingsLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 0.8f);
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}
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bool uiSettingsButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 0.7f);
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}
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void uiSettingsCheckbox(const char *txt, bool *check) {
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uiBaseCheckbox(txt, getFont(), 1.0f, check);
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}
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void uiSettingsSlider(const char *txt, f32 *value) {
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uiBaseSlider(txt, getFont(), 1.0f, value, 0, 10);
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}
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@@ -13,9 +13,16 @@ void uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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// Template stuff
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void uiBaseLabel(const char *txt, Font font, f32 scl);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl);
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void uiBaseCheckbox(const char *txt, Font font, f32 scl, bool *check);
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void uiBaseSlider(const char *txt, Font font, f32 scl, f32 *value, f32 min, f32 max);
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// actual UI
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void uiMainMenuLabel(const char *txt);
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bool uiMainMenuButton(const char *txt);
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void uiSettingsLabel(const char *txt);
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bool uiSettingsButton(const char *txt);
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void uiSettingsCheckbox(const char *txt, bool *check);
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void uiSettingsSlider(const char *txt, f32 *value);
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#endif //PIXELDEFENSE_UI_WIDGETS_H
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