Add Main menu screen
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BIN
assets/fonts/CompassPro.ttf
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BIN
assets/fonts/CompassPro.ttf
Normal file
Binary file not shown.
@@ -17,6 +17,9 @@ typedef struct Game {
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BzTileMap map;
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BzSpatialGrid *entityGrid;
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f32 frameDuration;
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Font font;
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struct {
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i64 wood;
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i64 iron;
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11
game/main.c
11
game/main.c
@@ -152,6 +152,7 @@ bool init(void *userData) {
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ecs_singleton_set(ECS, Game, {});
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Game *game = ecs_singleton_get_mut(ECS, Game);
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game->screen = SCREEN_MAIN_MENU;
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game->font = LoadFontEx("assets/fonts/CompassPro.ttf", 92, NULL, 0);
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ECS_COMPONENT_DEFINE(ECS, InputState);
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ecs_singleton_set(ECS, InputState, {});
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@@ -248,6 +249,8 @@ void deinit(void *userData) {
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bzUIDestroy(UI);
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UI = NULL;
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UnloadFont(game->font);
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}
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@@ -319,7 +322,7 @@ static void renderMainMenu(Game *game, float dt) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
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});
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uiLargeLabel("PixelDefense");
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uiMainMenuLabel("Pixel Defense");
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bzUIPopParent(UI);
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uiPushDivParentPercentage(1.0f, 0.6f);
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@@ -327,14 +330,14 @@ static void renderMainMenu(Game *game, float dt) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
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});
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if (uiLargeTextButton("Play")) {
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if (uiMainMenuButton("Play")) {
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bzLogInfo("Play");
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game->screen = SCREEN_GAME;
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}
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if (uiLargeTextButton("Settings")) {
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if (uiMainMenuButton("Settings")) {
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bzLogInfo("Settings");
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}
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if (uiLargeTextButton("Exit")) {
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if (uiMainMenuButton("Exit")) {
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bzLogInfo("Bye");
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bzGameExit();
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}
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@@ -1,5 +1,19 @@
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#include "ui_widgets.h"
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#include "game_state.h"
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f32 uiGetScale() {
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return GetScreenHeight() / 720.0f;
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}
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Font getFont() {
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static const Game *game = NULL;
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if (!game) {
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game = ecs_singleton_get(ECS, Game);
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}
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return game->font;
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}
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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bzUIPushDiv(UI, (BzUISize) {
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.kind = BZ_UI_SIZE_PARENT_PERCENT,
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@@ -10,10 +24,10 @@ void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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});
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}
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void uiLargeLabel(const char *txt) {
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void uiBaseLabel(const char *txt, Font font, f32 scl) {
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bzUINodeMake(UI, bzUIKeyFromString(txt),
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_ALIGN_CENTER,
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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},
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@@ -23,16 +37,55 @@ void uiLargeLabel(const char *txt) {
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.string = txt,
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.padding = {5, 5, 5, 5},
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.style = {
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.font = GetFontDefault(),
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.fontSize = 62,
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.textColor = BLACK,
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.textHoverColor = BLACK,
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.textActiveColor = BLACK,
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textColor = WHITE,
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.textHoverColor = WHITE,
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.textActiveColor = WHITE,
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.textShadowColor = BLACK,
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.textShadowHoverColor = BLACK,
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.textShadowActiveColor = BLACK,
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}
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});
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}
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bool uiLargeTextButton(const char *txt) {
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return bzUIButton(UI, txt, NULL);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt),
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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},
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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},
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.string = txt,
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.padding = {0, 0, 0, 0},
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.margin = {5, 5, 5, 5},
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.style = {
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textColor = WHITE,
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.textHoverColor = GRAY,
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.textActiveColor = YELLOW,
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.textShadowColor = BLACK,
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.textShadowHoverColor = BLACK,
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.textShadowActiveColor = BLACK,
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}
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});
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return bzUIGetInteraction(UI, node).clicked;
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}
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void uiMainMenuLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 1.8f);
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}
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bool uiMainMenuButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 1.0f);
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}
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@@ -6,10 +6,16 @@
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extern BzUI *UI; // defined in main.c
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f32 uiGetScale();
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
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void uiLargeLabel(const char *txt);
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// Template stuff
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void uiBaseLabel(const char *txt, Font font, f32 scl);
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bool uiBaseTextButton(const char *txt, Font font, f32 scl);
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bool uiLargeTextButton(const char *txt);
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// actual UI
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void uiMainMenuLabel(const char *txt);
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bool uiMainMenuButton(const char *txt);
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#endif //PIXELDEFENSE_UI_WIDGETS_H
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