Add Main menu screen

This commit is contained in:
2023-12-22 08:38:56 +01:00
parent a0291d0523
commit ea93a7aa33
5 changed files with 80 additions and 15 deletions

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assets/fonts/CompassPro.ttf Normal file

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@@ -17,6 +17,9 @@ typedef struct Game {
BzTileMap map;
BzSpatialGrid *entityGrid;
f32 frameDuration;
Font font;
struct {
i64 wood;
i64 iron;

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@@ -152,6 +152,7 @@ bool init(void *userData) {
ecs_singleton_set(ECS, Game, {});
Game *game = ecs_singleton_get_mut(ECS, Game);
game->screen = SCREEN_MAIN_MENU;
game->font = LoadFontEx("assets/fonts/CompassPro.ttf", 92, NULL, 0);
ECS_COMPONENT_DEFINE(ECS, InputState);
ecs_singleton_set(ECS, InputState, {});
@@ -248,6 +249,8 @@ void deinit(void *userData) {
bzUIDestroy(UI);
UI = NULL;
UnloadFont(game->font);
}
@@ -319,7 +322,7 @@ static void renderMainMenu(Game *game, float dt) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
});
uiLargeLabel("PixelDefense");
uiMainMenuLabel("Pixel Defense");
bzUIPopParent(UI);
uiPushDivParentPercentage(1.0f, 0.6f);
@@ -327,14 +330,14 @@ static void renderMainMenu(Game *game, float dt) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
});
if (uiLargeTextButton("Play")) {
if (uiMainMenuButton("Play")) {
bzLogInfo("Play");
game->screen = SCREEN_GAME;
}
if (uiLargeTextButton("Settings")) {
if (uiMainMenuButton("Settings")) {
bzLogInfo("Settings");
}
if (uiLargeTextButton("Exit")) {
if (uiMainMenuButton("Exit")) {
bzLogInfo("Bye");
bzGameExit();
}

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@@ -1,5 +1,19 @@
#include "ui_widgets.h"
#include "game_state.h"
f32 uiGetScale() {
return GetScreenHeight() / 720.0f;
}
Font getFont() {
static const Game *game = NULL;
if (!game) {
game = ecs_singleton_get(ECS, Game);
}
return game->font;
}
void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
bzUIPushDiv(UI, (BzUISize) {
.kind = BZ_UI_SIZE_PARENT_PERCENT,
@@ -10,10 +24,10 @@ void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
});
}
void uiLargeLabel(const char *txt) {
void uiBaseLabel(const char *txt, Font font, f32 scl) {
bzUINodeMake(UI, bzUIKeyFromString(txt),
&(BzUINodeDesc) {
.flags = BZ_UI_DRAW_TEXT | BZ_UI_ALIGN_CENTER,
.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
.semanticSize[BZ_UI_AXIS_X] = {
.kind = BZ_UI_SIZE_FIT,
},
@@ -23,16 +37,55 @@ void uiLargeLabel(const char *txt) {
.string = txt,
.padding = {5, 5, 5, 5},
.style = {
.font = GetFontDefault(),
.fontSize = 62,
.textColor = BLACK,
.textHoverColor = BLACK,
.textActiveColor = BLACK,
.font = font,
.fontSpacing = 2 * uiGetScale() * scl,
.fontSize = 62 * uiGetScale() * scl,
.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
.textColor = WHITE,
.textHoverColor = WHITE,
.textActiveColor = WHITE,
.textShadowColor = BLACK,
.textShadowHoverColor = BLACK,
.textShadowActiveColor = BLACK,
}
});
}
bool uiLargeTextButton(const char *txt) {
return bzUIButton(UI, txt, NULL);
bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt),
&(BzUINodeDesc) {
.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
.semanticSize[BZ_UI_AXIS_X] = {
.kind = BZ_UI_SIZE_FIT,
},
.semanticSize[BZ_UI_AXIS_Y] = {
.kind = BZ_UI_SIZE_FIT
},
.string = txt,
.padding = {0, 0, 0, 0},
.margin = {5, 5, 5, 5},
.style = {
.font = font,
.fontSpacing = 2 * uiGetScale() * scl,
.fontSize = 62 * uiGetScale() * scl,
.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
.textColor = WHITE,
.textHoverColor = GRAY,
.textActiveColor = YELLOW,
.textShadowColor = BLACK,
.textShadowHoverColor = BLACK,
.textShadowActiveColor = BLACK,
}
});
return bzUIGetInteraction(UI, node).clicked;
}
void uiMainMenuLabel(const char *txt) {
uiBaseLabel(txt, getFont(), 1.8f);
}
bool uiMainMenuButton(const char *txt) {
return uiBaseTextButton(txt, getFont(), 1.0f);
}

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@@ -6,10 +6,16 @@
extern BzUI *UI; // defined in main.c
f32 uiGetScale();
void uiPushDivParentPercentage(f32 xPercent, f32 yPercent);
void uiLargeLabel(const char *txt);
// Template stuff
void uiBaseLabel(const char *txt, Font font, f32 scl);
bool uiBaseTextButton(const char *txt, Font font, f32 scl);
bool uiLargeTextButton(const char *txt);
// actual UI
void uiMainMenuLabel(const char *txt);
bool uiMainMenuButton(const char *txt);
#endif //PIXELDEFENSE_UI_WIDGETS_H