Set texture wrap to clamp
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@@ -214,7 +214,7 @@ bool init(void *userData) {
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});
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// Fixes texture bleeding
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GenTextureMipmaps(&game->tileset.tiles);
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SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_MIRROR_REPEAT);
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SetTextureWrap(game->tileset.tiles, TEXTURE_WRAP_CLAMP);
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SetTextureFilter(game->tileset.tiles, TEXTURE_FILTER_POINT);
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setupSystems();
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