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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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aa3bfbf823
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Add static keyword to ease inout sine function
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2023-12-29 13:43:01 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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6e2c68cb70
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Add destructor for SpatialGridID and Path, remove unused Animation code
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2023-12-29 09:06:53 +01:00 |
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0c9fae7781
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Add walk animation
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2023-12-29 08:02:19 +01:00 |
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b667f18b8e
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Fix deinitialization
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2023-12-29 07:46:05 +01:00 |
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5bcab7a23c
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Add apple icon
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2023-12-29 07:27:52 +01:00 |
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118f7f9d93
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Add top bar game UI
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2023-12-28 09:47:55 +01:00 |
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cef1a45847
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Add settings menu
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2023-12-28 08:32:09 +01:00 |
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da1eeefe70
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Update widgets to new UI
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2023-12-22 12:50:27 +01:00 |
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ea93a7aa33
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Add Main menu screen
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2023-12-22 08:38:56 +01:00 |
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dbb5ac5382
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Add game scenario to Main menu background
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2023-12-22 08:07:22 +01:00 |
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1b801caa82
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Add main menu
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2023-12-21 19:06:02 +01:00 |
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70cc2eae8c
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UI core boiler plate
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2023-12-20 11:25:01 +01:00 |
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ebda550bf2
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Add simplified grid and flex layout calculation
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2023-12-19 14:40:11 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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77ddaa157b
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Change duration to seconds
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2023-12-16 17:52:15 +01:00 |
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dfe137bb93
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Add named animations
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2023-12-16 16:01:39 +01:00 |
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9949b09101
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Update tileset to use BzTileID
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2023-12-13 16:32:54 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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582074256c
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Add animations to terrain layer
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2023-12-13 16:23:38 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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b410867902
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Add cursor support
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2023-12-07 19:24:29 +01:00 |
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f27718cdbf
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Fix bug in path following system
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2023-12-07 18:45:31 +01:00 |
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eac2d676d6
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Remove formations for now
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2023-12-07 18:32:49 +01:00 |
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85511812b5
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Refactor entity input system
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2023-12-07 18:31:31 +01:00 |
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56a73fe28c
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Improve input processing
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2023-12-07 18:21:14 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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d3485303c9
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Add exit game function
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2023-12-07 11:46:53 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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e7e4d1e4ce
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Fix bug with follow path system
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2023-12-07 11:35:35 +01:00 |
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ddb562a62e
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Split follow path system with follow target position
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2023-12-07 11:20:04 +01:00 |
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7bada9f4e8
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Add stackAllocReset method
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2023-12-07 10:47:41 +01:00 |
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9800b5576e
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Remove memory allocation in pathfinding
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2023-12-07 10:42:53 +01:00 |
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488dccfada
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Add entity rotation
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2023-12-06 08:09:02 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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8d01f328f9
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Add texture flipping
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2023-12-05 11:38:09 +01:00 |
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17a5cee02c
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Add walking animation
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2023-12-05 11:32:34 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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ce47bfb110
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Defer component mutation
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2023-12-02 14:31:52 +01:00 |
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17bfe7f52d
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Use component for unit selection
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2023-12-02 11:53:45 +01:00 |
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6fe4449adf
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Cleanup smoothPath function
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2023-11-25 11:30:28 +01:00 |
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6240eeea1c
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Implement DDA raycasting, fix bug in path smoothing
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2023-11-25 10:56:26 +01:00 |
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2c3ee8afd6
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Ensure pathfinding always finds the shortest path
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2023-11-25 08:27:20 +01:00 |
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