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KlemenPl/PixelDefense
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2c3ee8afd6f0d845fb4f0d2666f1740f48433c5f
PixelDefense/game
History
Klemen Plestenjak 2c3ee8afd6 Ensure pathfinding always finds the shortest path
2023-11-25 08:27:20 +01:00
..
utils
Restructure files
2023-11-15 08:23:58 +01:00
buildings.c
Add input logic for building
2023-11-22 09:56:20 +01:00
buildings.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
components.c
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
components.h
Move flecs out of engine, reorganize systems
2023-11-17 20:29:51 +01:00
entrypoint.c
Restructure/refactor of main.c
2023-11-12 16:14:30 +01:00
game_state.h
Add feedback UI for selecting and placing units
2023-11-23 12:21:25 +01:00
main.c
Overhaul pathfinding algorithm
2023-11-24 20:25:21 +01:00
map_init.c
Kinematic movement + path following
2023-11-18 08:12:58 +01:00
map_init.h
Add trees as entities
2023-11-17 16:32:41 +01:00
map_layers.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
pathfinding.c
Ensure pathfinding always finds the shortest path
2023-11-25 08:27:20 +01:00
pathfinding.h
Ensure pathfinding always finds the shortest path
2023-11-25 08:27:20 +01:00
systems_entity.c
Fix memory leak when iterating path
2023-11-23 19:35:59 +01:00
systems_input.c
Overhaul pathfinding algorithm
2023-11-24 20:25:21 +01:00
systems_ui.c
Restructure files
2023-11-15 08:23:58 +01:00
systems.h
Fix memory leak when iterating path
2023-11-23 19:35:59 +01:00
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