Add exit game function
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@@ -25,6 +25,8 @@ typedef struct BzAppDesc {
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extern bool bzMain(BzAppDesc *appDesc, int argc, const char **argv);
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void bzGameExit();
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#ifdef BZ_ENTRYPOINT
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#include <rlImGui.h>
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@@ -62,6 +64,11 @@ static void bzRaylibLogger(int msgType, const char *text, va_list args) {
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}
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static BzAppDesc appDesc = {0, 0};
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static bool running = true;
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void bzGameExit() {
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running = false;
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}
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static void bzGameLoopTick() {
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float dt = GetFrameTime();
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@@ -124,7 +131,7 @@ int main(int argc, const char **argv) {
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#ifdef PLATFORM_WEB
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emscripten_set_main_loop(bzGameLoopTick, 0, 1);
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#else
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while (!WindowShouldClose()) {
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while (!WindowShouldClose() && running) {
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bzGameLoopTick();
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}
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@@ -310,6 +310,9 @@ void imguiRender(float dt, void *userData) {
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if (igCollapsingHeader_TreeNodeFlags("Entities", 0)) {
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igSliderFloat("Frame duration", &game->frameDuration, 0.0f, 1.0f, NULL, 0);
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}
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if (igSmallButton("Quite game")) {
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bzGameExit();
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}
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igEnd();
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}
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