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KlemenPl/PixelDefense
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ddb562a62ee35f26deaaecce5f68d37d01345906
PixelDefense/game
History
Klemen Plestenjak ddb562a62e Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
..
utils
Add idle animation
2023-12-05 11:25:56 +01:00
buildings.c
Add idle animation
2023-12-05 11:25:56 +01:00
buildings.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
components.c
Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
components.h
Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
entrypoint.c
Restructure/refactor of main.c
2023-11-12 16:14:30 +01:00
game_state.h
Remove memory allocation in pathfinding
2023-12-07 10:42:53 +01:00
main.c
Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
map_init.c
Add entity rotation
2023-12-06 08:09:02 +01:00
map_init.h
Add trees as entities
2023-11-17 16:32:41 +01:00
map_layers.h
Separate buildings function from main.c
2023-11-12 16:31:40 +01:00
pathfinding.c
Remove memory allocation in pathfinding
2023-12-07 10:42:53 +01:00
pathfinding.h
Remove memory allocation in pathfinding
2023-12-07 10:42:53 +01:00
systems_entity.c
Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
systems_input.c
Remove memory allocation in pathfinding
2023-12-07 10:42:53 +01:00
systems_ui.c
Restructure files
2023-11-15 08:23:58 +01:00
systems.h
Split follow path system with follow target position
2023-12-07 11:20:04 +01:00
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