Add object layer rendering
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@@ -146,7 +146,10 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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BzTileLayer *layer = map.layers + slot;
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const BzTileLayerDesc *layerDesc = desc->layers + slot;
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handleTileLayer(layer, cuteLayer);
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if (layerDesc->handler) layerDesc->handler(layer);
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if (layerDesc->handler && !layerDesc->handler(layer)) {
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bzFree(layer->data);
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layer->dataCount = 0;
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}
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map.layerCount++;
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} else {
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BzTileObjectLayer *objectLayer = map.objectLayers + slot;
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@@ -155,7 +158,10 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
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if (!hashFunc)
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hashFunc = bzStringDefaultHash;
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handleTileObjectLayer(objectLayer, cuteLayer, hashFunc);
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if (objectLayerDesc->handler) objectLayerDesc->handler(objectLayer);
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if (objectLayerDesc->handler && !objectLayerDesc->handler(objectLayer)) {
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bzFree(objectLayer->objects);
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objectLayer->objectCount = 0;
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}
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map.objectLayerCount++;
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}
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@@ -228,15 +234,42 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
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}
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static void drawObjectLayer(BzTileObjectLayer *objectLayer) {
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Color color = ORANGE;
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for (int i = 0; i < objectLayer->objectCount; i++) {
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BzTileShape shape = objectLayer->objects[i].shape;
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switch (shape.type) {
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case BZ_TILE_SHAPE_NONE:
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break;
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case BZ_TILE_SHAPE_POINT:
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DrawCircle(shape.x, shape.y, 2.0f, color);
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break;
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case BZ_TILE_SHAPE_RECT:
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DrawRectangle(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
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break;
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case BZ_TILE_SHAPE_ELLIPSE:
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DrawEllipse(shape.x, shape.y, shape.sizeX, shape.sizeY, color);
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break;
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}
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}
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}
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void bzTileMapDraw(BzTileMap *map) {
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for (i32 i = 0; i < map->layerCount; i++) {
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BzTileLayer *layer = map->layers + i;
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if (!layer->data) continue;
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BzTileset *tileset = NULL;
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if (layer->tilesetIdx != -1) {
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tileset = map->tilesets + layer->tilesetIdx;
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}
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drawLayer(map->layers + i, tileset);
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}
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for (i32 i = 0; i < map->objectLayerCount; i++) {
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BzTileObjectLayer *objectLayer = map->objectLayers + i;
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if (!objectLayer->objects) continue;
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drawObjectLayer(objectLayer);
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}
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}
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void bzTileMapDrawColliders(BzTileMap *map) {
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@@ -25,11 +25,15 @@ typedef struct BzTileLayer {
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f32 opacity;
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i32 tilesetIdx;
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void *userData;
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} BzTileLayer;
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typedef struct BzTileObject {
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u32 id;
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BzTileShape shape;
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void *userData;
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} BzTileObject;
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typedef struct BzTileObjectLayer {
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@@ -37,17 +41,22 @@ typedef struct BzTileObjectLayer {
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i32 objectCount;
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} BzTileObjectLayer;
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// Return true, if it should be added to map
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typedef bool BzTileLayerHandler(BzTileLayer *layer);
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typedef bool BzTileObjectsHandler(BzTileObjectLayer *objectLayer);
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// Return true, if you want to keep data allocated
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typedef bool BzTileLayerFunc(BzTileLayer *layer);
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typedef bool BzTileObjectsFunc(BzTileObjectLayer *objectLayer);
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typedef void BzTileLayerRenderFunc(BzTileLayer *layer);
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typedef void BzTileObjectsRenderFunc(BzTileObjectLayer *objectLayer);
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typedef struct BzTileLayerDesc {
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const char *name; // Matches map layer names
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BzTileLayerHandler *handler;
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BzTileLayerFunc *handler;
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BzTileLayerRenderFunc *renderer;
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} BzTileLayerDesc;
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typedef struct BzTileObjectsDesc {
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const char *name; // Matches map layer names
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BzTileObjectsHandler *handler;
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BzTileObjectsFunc *handler;
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BzTileObjectsRenderFunc *renderer;
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BzStringHashFunc *hashFunc;
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} BzTileObjectsDesc;
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@@ -27,6 +27,10 @@ bool handleGameObjects(BzTileObjectLayer *objectLayer) {
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return false;
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}
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bool handleBuildLayer(BzTileLayer *layer) {
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return true;
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}
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bool canBuildOn(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 sizeY) {
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// Ensure that it is within the map
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if (tileX < 0 || tileX + sizeX > map->width ||
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@@ -106,7 +110,7 @@ bool init(Game *game) {
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.layers[1]=(BzTileLayerDesc) {"Foliage", NULL},
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.layers[2]=(BzTileLayerDesc) {"Trees", NULL},
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.layers[3]=(BzTileLayerDesc) {"TreesS", NULL},
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.layers[4]=(BzTileLayerDesc) {"Buildings", NULL},
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.layers[4]=(BzTileLayerDesc) {"Buildings", handleBuildLayer},
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.objectLayers[0]=(BzTileObjectsDesc) {"Game", handleGameObjects},
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.objectLayers[1]=(BzTileObjectsDesc ) {"Entities", NULL}
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