Add collider map

This commit is contained in:
2023-11-09 09:32:02 +01:00
parent fa79af2a17
commit 913a365a21
3 changed files with 90 additions and 5 deletions

View File

@@ -92,6 +92,7 @@ void render(float dt, Game *game) {
ClearBackground(RAYWHITE);
bzTileMapDraw(&game->map);
bzTileMapDrawColliders(&game->map);
Vector2 worldPos = GetScreenToWorld2D(GetMousePosition(), game->camera);
int tileX = (int) worldPos.x / 16;