Rename BUILDINGS to BuildingType, add owner component to entities

This commit is contained in:
2023-11-10 06:47:50 +01:00
parent c8c857bdb9
commit fb7c0831da
6 changed files with 46 additions and 10 deletions

View File

@@ -203,6 +203,10 @@
"id":13,
"type":"animal_farm"
},
{
"id":31,
"type":"player_red"
},
{
"id":32,
"objectgroup":
@@ -324,6 +328,10 @@
"id":45,
"type":"animal_farm"
},
{
"id":63,
"type":"player_blue"
},
{
"id":64,
"objectgroup":

View File

@@ -13,4 +13,8 @@ typedef struct TileSize {
BzTile h;
} TileSize;
typedef struct Owner {
BuildingType playerID;
} Owner;
#endif //PIXELDEFENSE_COMPONENTS_H

View File

@@ -49,6 +49,7 @@ ecs_entity_t *entityMap = NULL;
bool prepareBuildings(BzTileLayer *layer, BzTile *data, i32 dataCount) {
ECS_COMPONENT(ECS, TilePosition);
ECS_COMPONENT(ECS, TileSize);
ECS_COMPONENT(ECS, Owner);
entityMap = bzCalloc(sizeof(*entityMap), layer->width * layer->height);
@@ -74,6 +75,9 @@ bool prepareBuildings(BzTileLayer *layer, BzTile *data, i32 dataCount) {
ecs_entity_t e = ecs_new_id(ECS);
ecs_set(ECS, e, TilePosition, {.x=x, .y=y});
ecs_set(ECS, e, TileSize, {.w=size.w, .h=size.h});
ownerTile = bzTilesetGetTile(buildingTileset, ownerTile);
ownerTile = getTileBuilding(ownerTile);
ecs_set(ECS, e, Owner, {.playerID=ownerTile});
for (i32 yIdx = y; yIdx < y + size.h; yIdx++) {
for (i32 xIdx = x; xIdx < x + size.w; xIdx++) {

View File

@@ -4,7 +4,7 @@
#include <string.h>
typedef enum BUILDINGS {
typedef enum BuildingType {
BUILDINGS_NONE,
BUILDINGS_KEEP,
BUILDINGS_GRANARY,
@@ -14,7 +14,9 @@ typedef enum BUILDINGS {
BUILDINGS_BARACKS,
BUILDINGS_ORCHARD,
BUILDINGS_ANIMAL_FARM,
BUILDINGS_PLAYER_RED,
BUILDINGS_FLETCHER,
BUILDINGS_PLAYER_BLUE,
BUILDINGS_SMITHY,
BUILDINGS_WORKSHOP,
BUILDINGS_FARM,
@@ -24,10 +26,10 @@ typedef enum BUILDINGS {
BUILDINGS_TOWER,
BUILDINGS_SMALL_TOWER,
BUILDINGS_COUNT
} BUILDINGS;
} BuildingType;
static BUILDINGS getTileBuilding(BzTile tile) {
static BuildingType getTileBuilding(BzTile tile) {
switch (tile) {
case 0:
case 1:
@@ -65,9 +67,13 @@ static BUILDINGS getTileBuilding(BzTile tile) {
case 44:
case 45:
return BUILDINGS_ANIMAL_FARM;
case 31:
return BUILDINGS_PLAYER_RED;
case 35:
case 36:
return BUILDINGS_FLETCHER;
case 63:
return BUILDINGS_PLAYER_BLUE;
case 67:
case 68:
return BUILDINGS_SMITHY;
@@ -94,7 +100,7 @@ static BUILDINGS getTileBuilding(BzTile tile) {
}
}
static BUILDINGS getBuildingFromStr(const char *str) {
static BuildingType getBuildingFromStr(const char *str) {
if (strncmp("keep", str, 4) == 0) return BUILDINGS_KEEP;
if (strncmp("granary", str, 7) == 0) return BUILDINGS_GRANARY;
if (strncmp("armory", str, 6) == 0) return BUILDINGS_ARMORY;
@@ -103,7 +109,9 @@ static BUILDINGS getBuildingFromStr(const char *str) {
if (strncmp("baracks", str, 7) == 0) return BUILDINGS_BARACKS;
if (strncmp("orchard", str, 7) == 0) return BUILDINGS_ORCHARD;
if (strncmp("animal_farm", str, 11) == 0) return BUILDINGS_ANIMAL_FARM;
if (strncmp("player_red", str, 10) == 0) return BUILDINGS_PLAYER_RED;
if (strncmp("fletcher", str, 8) == 0) return BUILDINGS_FLETCHER;
if (strncmp("player_blue", str, 11) == 0) return BUILDINGS_PLAYER_BLUE;
if (strncmp("smithy", str, 6) == 0) return BUILDINGS_SMITHY;
if (strncmp("workshop", str, 8) == 0) return BUILDINGS_WORKSHOP;
if (strncmp("farm", str, 4) == 0) return BUILDINGS_FARM;
@@ -114,7 +122,7 @@ static BUILDINGS getBuildingFromStr(const char *str) {
if (strncmp("small_tower", str, 11) == 0) return BUILDINGS_SMALL_TOWER;
else return BUILDINGS_NONE;
}
static void getBuildingSize(BUILDINGS type, BzTile *outWidth, BzTile *outHeight) {
static void getBuildingSize(BuildingType type, BzTile *outWidth, BzTile *outHeight) {
switch (type) {
case BUILDINGS_KEEP:
if (outWidth) *outWidth = 3;
@@ -148,10 +156,18 @@ static void getBuildingSize(BUILDINGS type, BzTile *outWidth, BzTile *outHeight)
if (outWidth) *outWidth = 2;
if (outHeight) *outHeight = 2;
break;
case BUILDINGS_PLAYER_RED:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
case BUILDINGS_FLETCHER:
if (outWidth) *outWidth = 2;
if (outHeight) *outHeight = 1;
break;
case BUILDINGS_PLAYER_BLUE:
if (outWidth) *outWidth = 1;
if (outHeight) *outHeight = 1;
break;
case BUILDINGS_SMITHY:
if (outWidth) *outWidth = 2;
if (outHeight) *outHeight = 1;

View File

@@ -25,6 +25,8 @@ for tile in tiles:
enum_identifier = os.path.basename(path).split(".")[0].capitalize()
enum_name = enum_identifier.upper()
if sys.argv[2]:
enum_identifier = sys.argv[2]
indent_level = 0
indent_offset = 4
@@ -51,21 +53,21 @@ print()
enum_none = enum_string("none")
enum_count = enum_string("count")
print(f"{indent()}typedef enum {enum_name} {{")
print(f"{indent()}typedef enum {enum_identifier} {{")
indent_level += indent_offset
print(f"{indent()}{enum_none},")
for enum in types:
print(f"{indent()}{enum_string(enum)},")
print(f"{indent()}{enum_count}")
indent_level -= indent_offset
print(f"{indent()}}} {enum_name};")
print(f"{indent()}}} {enum_identifier};")
print()
print()
# ============================
print(f"{indent()}static {enum_name} getTileBuilding(BzTile tile) {{")
print(f"{indent()}static {enum_identifier} getTileBuilding(BzTile tile) {{")
indent_level += indent_offset
print(f"{indent()}switch (tile) {{")
for enum, ids in types.items():
@@ -93,7 +95,7 @@ print()
# ============================
print(f"{indent()}static {enum_name} getBuildingFromStr(const char *str) {{")
print(f"{indent()}static {enum_identifier} getBuildingFromStr(const char *str) {{")
indent_level += indent_offset
# trie would be much better
@@ -106,7 +108,7 @@ print(f"{indent()}}}")
# ============================
print(f"{indent()}static void getBuildingSize({enum_name} type, BzTile *outWidth, BzTile *outHeight) {{")
print(f"{indent()}static void getBuildingSize({enum_identifier} type, BzTile *outWidth, BzTile *outHeight) {{")
indent_level += indent_offset
print(f"{indent()} switch (type) {{")
indent_level += indent_offset

View File

@@ -42,6 +42,7 @@
<tile id="11" type="orchard"/>
<tile id="12" type="animal_farm"/>
<tile id="13" type="animal_farm"/>
<tile id="31" type="player_red"/>
<tile id="32" type="keep">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>
@@ -67,6 +68,7 @@
<tile id="43" type="orchard"/>
<tile id="44" type="animal_farm"/>
<tile id="45" type="animal_farm"/>
<tile id="63" type="player_blue"/>
<tile id="64" type="keep">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="16" height="16"/>