Overhaul tilemap, add building ownership layer
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Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.1 KiB |
@@ -309,6 +309,67 @@
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
"height":50,
|
||||
"id":32,
|
||||
"name":"BuildingOwnership",
|
||||
"opacity":0.6,
|
||||
"type":"tilelayer",
|
||||
"visible":true,
|
||||
"width":80,
|
||||
"x":0,
|
||||
"y":0
|
||||
},
|
||||
{
|
||||
"draworder":"topdown",
|
||||
"id":31,
|
||||
@@ -343,8 +404,8 @@
|
||||
"x":0,
|
||||
"y":0
|
||||
}],
|
||||
"nextlayerid":32,
|
||||
"nextobjectid":19727,
|
||||
"nextlayerid":33,
|
||||
"nextobjectid":19728,
|
||||
"orientation":"orthogonal",
|
||||
"renderorder":"right-down",
|
||||
"tiledversion":"1.10.2",
|
||||
|
||||
@@ -107,14 +107,18 @@ int main(int argc, const char **argv) {
|
||||
}
|
||||
|
||||
while (!WindowShouldClose()) {
|
||||
float dt = GetFrameTime();
|
||||
if (NK)
|
||||
UpdateNuklear(NK);
|
||||
if (appDesc.update)
|
||||
appDesc.update(0.0f, appDesc.userData);
|
||||
appDesc.update(dt, appDesc.userData);
|
||||
|
||||
if (ECS)
|
||||
ecs_progress(ECS, dt);
|
||||
|
||||
BeginDrawing();
|
||||
if (appDesc.render)
|
||||
appDesc.render(0.0f, appDesc.userData);
|
||||
appDesc.render(dt, appDesc.userData);
|
||||
if (NK)
|
||||
DrawNuklear(NK);
|
||||
EndDrawing();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "map.h"
|
||||
|
||||
#include "../core/logger.h"
|
||||
#include "../core/memory.h"
|
||||
#include "../math/vec2i.h"
|
||||
|
||||
@@ -8,6 +9,15 @@
|
||||
|
||||
BzTileMap BZ_TILEMAP_INVALID = {.isValid = false};
|
||||
|
||||
bool bzTileLayerClear(BzTileLayer *layer, BzTile *data, i32 dataCount) {
|
||||
return true;
|
||||
}
|
||||
bool bzTileObjectsClear(BzTileObjectGroup *objectGroup, BzTileObject *objects, i32 objectCount) {
|
||||
return true;
|
||||
}
|
||||
|
||||
BzTileLayerFunc BZ_TILE_LAYER_CLEAR = bzTileLayerClear;
|
||||
BzTileObjectsFunc BZ_TILE_OBJECTS_CLEAR = bzTileObjectsClear;
|
||||
|
||||
int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y) {
|
||||
return layer->data[layer->width * y + x];
|
||||
@@ -19,9 +29,9 @@ static void handleTileLayer(BzTileLayer *layer, cute_tiled_layer_t *cuteLayer) {
|
||||
layer->data = NULL;
|
||||
if (layer->dataCount > 0) {
|
||||
layer->data = bzAlloc(layer->dataCount * sizeof(*layer->data));
|
||||
layer->minData = layer->maxData = (i16) cuteLayer->data[0];
|
||||
layer->minData = layer->maxData = (BzTile) cuteLayer->data[0];
|
||||
for (i32 i = 0; i < layer->dataCount; i++) {
|
||||
layer->data[i] = (i16) cuteLayer->data[i];
|
||||
layer->data[i] = (BzTile) cuteLayer->data[i];
|
||||
if (layer->data[i] < layer->minData)
|
||||
layer->minData = layer->data[i];
|
||||
else if (layer->data[i] > layer->maxData)
|
||||
@@ -41,7 +51,7 @@ static void handleTileLayer(BzTileLayer *layer, cute_tiled_layer_t *cuteLayer) {
|
||||
// tileset.c
|
||||
BzTileShape bzCuteObjectToTileShape(cute_tiled_object_t *object);
|
||||
|
||||
static void handleTileObjectLayer(BzTileObjectLayer *layer, cute_tiled_layer_t *cuteLayer,
|
||||
static void handleTileObjectLayer(BzTileObjectGroup *layer, cute_tiled_layer_t *cuteLayer,
|
||||
BzStringHashFunc hashFunc) {
|
||||
// Count objects
|
||||
layer->objectCount = 0;
|
||||
@@ -61,12 +71,9 @@ static void handleTileObjectLayer(BzTileObjectLayer *layer, cute_tiled_layer_t *
|
||||
|
||||
}
|
||||
|
||||
static void createColliders(BzTileMap *map) {
|
||||
map->collidersCount = map->width * map->height;
|
||||
map->colliderMap = bzAlloc(map->collidersCount * sizeof(*map->colliderMap));
|
||||
for (i32 i = 0; i < map->collidersCount; i++) {
|
||||
map->colliderMap[i] = (BzTileCollider) {{BZ_TILE_SHAPE_NONE}};
|
||||
}
|
||||
static void updateColliders(BzTileMap *map, i32 startX, i32 startY, i32 endX, i32 endY) {
|
||||
BZ_ASSERT(startX >= 0 && endX <= map->width &&
|
||||
startY >= 0 && endY <= map->height);
|
||||
|
||||
// Top-most layer takes priority
|
||||
for (i32 i = map->layerCount - 1; i >= 0; i--) {
|
||||
@@ -74,8 +81,8 @@ static void createColliders(BzTileMap *map) {
|
||||
if (!layer->data) continue;
|
||||
if (layer->tilesetIdx == -1) continue;
|
||||
BzTileset *tileset = map->tilesets + layer->tilesetIdx;
|
||||
for (i32 y = 0; y < map->height; y++) {
|
||||
for (i32 x = 0; x < map->width; x++) {
|
||||
for (i32 y = startY; y < endY; y++) {
|
||||
for (i32 x = startX; x < endX; x++) {
|
||||
i32 tile = bzTileLayerGetTile(layer, x, y);
|
||||
BzTileShape tilesetShape = bzTilesetGetTileCollider(tileset, tile);
|
||||
if (tilesetShape.type == BZ_TILE_SHAPE_NONE ||
|
||||
@@ -99,6 +106,16 @@ static void createColliders(BzTileMap *map) {
|
||||
}
|
||||
}
|
||||
|
||||
static void createColliders(BzTileMap *map) {
|
||||
map->collidersCount = map->width * map->height;
|
||||
map->colliderMap = bzAlloc(map->collidersCount * sizeof(*map->colliderMap));
|
||||
for (i32 i = 0; i < map->collidersCount; i++) {
|
||||
map->colliderMap[i] = (BzTileCollider) {{BZ_TILE_SHAPE_NONE}};
|
||||
}
|
||||
|
||||
updateColliders(map, 0, 0, map->width, map->height);
|
||||
}
|
||||
|
||||
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
|
||||
BzTileMap map = {};
|
||||
// Auto detect tileset count.
|
||||
@@ -123,13 +140,13 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
|
||||
cute_tiled_layer_t *cuteLayer = cuteMap->layers;
|
||||
while (cuteLayer) {
|
||||
BZ_ASSERT(map.layerCount < BZ_MAX_MAP_LAYERS);
|
||||
BZ_ASSERT(map.objectLayerCount < BZ_MAX_MAP_LAYERS);
|
||||
BZ_ASSERT(map.objectGroupCount < BZ_MAX_MAP_LAYERS);
|
||||
|
||||
// Find slot
|
||||
i32 slot = -1;
|
||||
for (i32 i = 0; i < BZ_MAX_MAP_LAYERS; i++) {
|
||||
const BzTileLayerDesc *layerDesc = desc->layers + i;
|
||||
const BzTileObjectsDesc *objectsDesc = desc->objectLayers + i;
|
||||
const BzTileObjectsDesc *objectsDesc = desc->objectGroups + i;
|
||||
if (layerDesc->name && strcmp(layerDesc->name, cuteLayer->name.ptr) == 0 ||
|
||||
objectsDesc->name && strcmp(objectsDesc->name, cuteLayer->name.ptr) == 0) {
|
||||
slot = i;
|
||||
@@ -139,33 +156,25 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
|
||||
}
|
||||
}
|
||||
if (slot == -1) {
|
||||
bzLogWarning("Dangling layer: %s", cuteLayer->name.ptr);
|
||||
cuteLayer = cuteLayer->next;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cuteLayer->data) {
|
||||
BzTileLayer *layer = map.layers + slot;
|
||||
const BzTileLayerDesc *layerDesc = desc->layers + slot;
|
||||
layer->desc = desc->layers[slot];
|
||||
handleTileLayer(layer, cuteLayer);
|
||||
if (layerDesc->handler && !layerDesc->handler(layer)) {
|
||||
bzFree(layer->data);
|
||||
layer->data = NULL;
|
||||
layer->dataCount = 0;
|
||||
}
|
||||
layer->hasOwnership = true;
|
||||
map.layerCount++;
|
||||
} else {
|
||||
BzTileObjectLayer *objectLayer = map.objectLayers + slot;
|
||||
const BzTileObjectsDesc *objectLayerDesc = desc->objectLayers + slot;
|
||||
BzStringHashFunc *hashFunc = objectLayerDesc->hashFunc;
|
||||
if (!hashFunc)
|
||||
hashFunc = bzStringDefaultHash;
|
||||
handleTileObjectLayer(objectLayer, cuteLayer, hashFunc);
|
||||
if (objectLayerDesc->handler && !objectLayerDesc->handler(objectLayer)) {
|
||||
bzFree(objectLayer->objects);
|
||||
objectLayer->objects = NULL;
|
||||
objectLayer->objectCount = 0;
|
||||
}
|
||||
map.objectLayerCount++;
|
||||
BzTileObjectGroup *objectGroup = map.objectGroups + slot;
|
||||
objectGroup->desc = desc->objectGroups[slot];
|
||||
if (!objectGroup->desc.hashFunc)
|
||||
objectGroup->desc.hashFunc = bzStringDefaultHash;
|
||||
handleTileObjectLayer(objectGroup, cuteLayer, objectGroup->desc.hashFunc);
|
||||
|
||||
map.objectGroupCount++;
|
||||
}
|
||||
|
||||
cuteLayer = cuteLayer->next;
|
||||
@@ -197,7 +206,6 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cute_tiled_free_map(cuteMap);
|
||||
|
||||
createColliders(&map);
|
||||
@@ -206,28 +214,62 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
|
||||
return map;
|
||||
}
|
||||
|
||||
void bzTileMapDestroy(BzTileMap *tilemap) {
|
||||
for (i32 i = 0; i < tilemap->layerCount; i++) {
|
||||
BzTileLayer *layer = tilemap->layers + i;
|
||||
if (layer->data) {
|
||||
void bzTileMapDestroy(BzTileMap *map) {
|
||||
for (i32 i = 0; i < map->layerCount; i++) {
|
||||
BzTileLayer *layer = map->layers + i;
|
||||
if (layer->hasOwnership && layer->data) {
|
||||
bzFree(layer->data);
|
||||
layer->data = NULL;
|
||||
layer->dataCount = 0;
|
||||
}
|
||||
}
|
||||
for (i32 i = 0; i < tilemap->objectLayerCount; i++) {
|
||||
BzTileObjectLayer *objectLayer = tilemap->objectLayers + i;
|
||||
if (objectLayer->objects) {
|
||||
for (i32 i = 0; i < map->objectGroupCount; i++) {
|
||||
BzTileObjectGroup *objectLayer = map->objectGroups + i;
|
||||
if (objectLayer->hasOwnership && objectLayer->objects) {
|
||||
bzFree(objectLayer->objects);
|
||||
objectLayer->objects = NULL;
|
||||
objectLayer->objectCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bzFree(tilemap->colliderMap);
|
||||
tilemap->collidersCount = 0;
|
||||
bzFree(map->colliderMap);
|
||||
map->collidersCount = 0;
|
||||
|
||||
*tilemap = BZ_TILEMAP_INVALID;
|
||||
*map = BZ_TILEMAP_INVALID;
|
||||
}
|
||||
|
||||
void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func) {
|
||||
BZ_ASSERT(slotID >= 0 && slotID < map->layerCount);
|
||||
BzTileLayer *layer = map->layers + slotID;
|
||||
i32 dataCount = layer->dataCount;
|
||||
BzTile *data = layer->data;
|
||||
if (func(layer, data, dataCount)) {
|
||||
if (!layer->hasOwnership) return;
|
||||
bzFree(layer->data);
|
||||
if (layer->data == data) {
|
||||
layer->data = NULL;
|
||||
layer->dataCount = 0;
|
||||
}
|
||||
layer->hasOwnership = false;
|
||||
} else {
|
||||
BZ_ASSERT(data == layer->data && dataCount == layer->dataCount);
|
||||
}
|
||||
}
|
||||
void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func) {
|
||||
BZ_ASSERT(slotID >= 0 && slotID < map->objectGroupCount);
|
||||
BzTileObjectGroup *objectGroup = map->objectGroups + slotID;
|
||||
BzTileObject *objects = objectGroup->objects;
|
||||
i32 objectCount = objectGroup->objectCount;
|
||||
if (func(objectGroup, objects, objectCount)) {
|
||||
bzFree(objectGroup->objects);
|
||||
if (objectGroup->objects == objects) {
|
||||
objectGroup->objects = NULL;
|
||||
objectGroup->objectCount = 0;
|
||||
}
|
||||
objectGroup->hasOwnership = false;
|
||||
} else {
|
||||
BZ_ASSERT(objects == objectGroup->objects && objectCount == objectGroup->objectCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -238,7 +280,7 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
|
||||
|
||||
for (i32 y = 0; y < layer->height; y++) {
|
||||
for (i32 x = 0; x < layer->width; x++) {
|
||||
i16 tile = bzTileLayerGetTile(layer, x, y);
|
||||
BzTile tile = bzTileLayerGetTile(layer, x, y);
|
||||
if (tile - tileset->startID != -1) {
|
||||
Rectangle rec = bzTilesetGetTileRegion(tileset, tile);
|
||||
DrawTextureRec(tileset->tiles, rec, drawPos, WHITE);
|
||||
@@ -251,7 +293,7 @@ static void drawLayer(BzTileLayer *layer, BzTileset *tileset) {
|
||||
|
||||
}
|
||||
|
||||
static void drawObjectLayer(BzTileObjectLayer *objectLayer) {
|
||||
static void drawObjectLayer(BzTileObjectGroup *objectLayer) {
|
||||
Color color = ORANGE;
|
||||
for (int i = 0; i < objectLayer->objectCount; i++) {
|
||||
BzTileShape shape = objectLayer->objects[i].shape;
|
||||
@@ -282,8 +324,8 @@ void bzTileMapDraw(BzTileMap *map) {
|
||||
drawLayer(map->layers + i, tileset);
|
||||
}
|
||||
|
||||
for (i32 i = 0; i < map->objectLayerCount; i++) {
|
||||
BzTileObjectLayer *objectLayer = map->objectLayers + i;
|
||||
for (i32 i = 0; i < map->objectGroupCount; i++) {
|
||||
BzTileObjectGroup *objectLayer = map->objectGroups + i;
|
||||
if (!objectLayer->objects) continue;
|
||||
drawObjectLayer(objectLayer);
|
||||
}
|
||||
@@ -324,6 +366,13 @@ void bzTileMapDrawColliders(BzTileMap *map) {
|
||||
}
|
||||
}
|
||||
|
||||
void bzTileMapUpdateCollider(BzTileMap *map, i32 x, i32 y) {
|
||||
i32 idx = y * map->width + x;
|
||||
BZ_ASSERT(idx >= 0 && idx < map->collidersCount);
|
||||
map->colliderMap[idx] = (BzTileCollider){};
|
||||
updateColliders(map, x, y, x + 1, y + 1);
|
||||
}
|
||||
|
||||
BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y) {
|
||||
i32 idx = y * map->width + x;
|
||||
if (idx < 0 || idx >= map->collidersCount) {
|
||||
|
||||
@@ -8,14 +8,38 @@
|
||||
#define BZ_MAX_MAP_TILESETS 8
|
||||
#define BZ_MAP_COLLIDER_DEPTH 2
|
||||
|
||||
typedef struct BzTileLayer BzTileLayer;
|
||||
typedef struct BzTileObject BzTileObject;
|
||||
typedef struct BzTileObjectGroup BzTileObjectGroup;
|
||||
|
||||
typedef void (*BzTileLayerRenderFunc)(BzTileLayer *layer);
|
||||
typedef void (*BzTileObjectGroupRenderFunc)(BzTileObjectGroup *objectGroup);
|
||||
|
||||
typedef struct BzTileLayerDesc {
|
||||
const char *name; // Matches map layer names
|
||||
BzTileLayerRenderFunc renderer;
|
||||
} BzTileLayerDesc;
|
||||
typedef struct BzTileObjectsDesc {
|
||||
const char *name; // Matches map layer names
|
||||
BzTileObjectGroupRenderFunc renderer;
|
||||
BzStringHashFunc hashFunc;
|
||||
} BzTileObjectsDesc;
|
||||
|
||||
typedef struct BzTileMapDesc {
|
||||
const char *path;
|
||||
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
|
||||
|
||||
BzTileLayerDesc layers[BZ_MAX_MAP_LAYERS];
|
||||
BzTileObjectsDesc objectGroups[BZ_MAX_MAP_LAYERS];
|
||||
} BzTileMapDesc;
|
||||
|
||||
typedef struct BzTileLayer {
|
||||
i32 id;
|
||||
|
||||
int16_t *data;
|
||||
BzTile *data;
|
||||
i32 dataCount;
|
||||
i16 minData;
|
||||
i16 maxData;
|
||||
BzTile minData;
|
||||
BzTile maxData;
|
||||
|
||||
i32 width;
|
||||
i32 height;
|
||||
@@ -26,47 +50,23 @@ typedef struct BzTileLayer {
|
||||
|
||||
i32 tilesetIdx;
|
||||
|
||||
void *userData;
|
||||
BzTileLayerDesc desc;
|
||||
bool hasOwnership;
|
||||
} BzTileLayer;
|
||||
|
||||
typedef struct BzTileObject {
|
||||
u32 id;
|
||||
BzTileShape shape;
|
||||
|
||||
void *userData;
|
||||
} BzTileObject;
|
||||
|
||||
typedef struct BzTileObjectLayer {
|
||||
typedef struct BzTileObjectGroup {
|
||||
BzTileObject *objects;
|
||||
i32 objectCount;
|
||||
} BzTileObjectLayer;
|
||||
|
||||
// Return true, if you want to keep data allocated
|
||||
typedef bool BzTileLayerFunc(BzTileLayer *layer);
|
||||
typedef bool BzTileObjectsFunc(BzTileObjectLayer *objectLayer);
|
||||
BzTileObjectsDesc desc;
|
||||
bool hasOwnership;
|
||||
} BzTileObjectGroup;
|
||||
|
||||
typedef void BzTileLayerRenderFunc(BzTileLayer *layer);
|
||||
typedef void BzTileObjectsRenderFunc(BzTileObjectLayer *objectLayer);
|
||||
|
||||
typedef struct BzTileLayerDesc {
|
||||
const char *name; // Matches map layer names
|
||||
BzTileLayerFunc *handler;
|
||||
BzTileLayerRenderFunc *renderer;
|
||||
} BzTileLayerDesc;
|
||||
typedef struct BzTileObjectsDesc {
|
||||
const char *name; // Matches map layer names
|
||||
BzTileObjectsFunc *handler;
|
||||
BzTileObjectsRenderFunc *renderer;
|
||||
BzStringHashFunc *hashFunc;
|
||||
} BzTileObjectsDesc;
|
||||
|
||||
typedef struct BzTileMapDesc {
|
||||
const char *path;
|
||||
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
|
||||
|
||||
BzTileLayerDesc layers[BZ_MAX_MAP_LAYERS];
|
||||
BzTileObjectsDesc objectLayers[BZ_MAX_MAP_LAYERS];
|
||||
} BzTileMapDesc;
|
||||
|
||||
typedef struct BzTileCollider {
|
||||
BzTileShape shapes[BZ_MAP_COLLIDER_DEPTH];
|
||||
@@ -86,8 +86,8 @@ typedef struct BzTileMap {
|
||||
BzTileLayer layers[BZ_MAX_MAP_LAYERS];
|
||||
i32 layerCount;
|
||||
|
||||
BzTileObjectLayer objectLayers[BZ_MAX_MAP_LAYERS];
|
||||
i32 objectLayerCount;
|
||||
BzTileObjectGroup objectGroups[BZ_MAX_MAP_LAYERS];
|
||||
i32 objectGroupCount;
|
||||
|
||||
BzTileset tilesets[BZ_MAX_MAP_TILESETS];
|
||||
i32 tilesetCount;
|
||||
@@ -97,14 +97,25 @@ typedef struct BzTileMap {
|
||||
|
||||
extern BzTileMap BZ_TILEMAP_INVALID;
|
||||
|
||||
// Return true, if you want to override data (you are responsible for cleanup, if you override)
|
||||
typedef bool (*BzTileLayerFunc)(BzTileLayer *layer, BzTile *data, i32 dataCount);
|
||||
typedef bool (*BzTileObjectsFunc)(BzTileObjectGroup *objectGroup, BzTileObject *objects, i32 objectsCount);
|
||||
|
||||
extern BzTileLayerFunc BZ_TILE_LAYER_CLEAR;
|
||||
extern BzTileObjectsFunc BZ_TILE_OBJECTS_CLEAR;
|
||||
|
||||
int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y);
|
||||
|
||||
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
|
||||
void bzTileMapDestroy(BzTileMap *tilemap);
|
||||
void bzTileMapDestroy(BzTileMap *map);
|
||||
|
||||
void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func);
|
||||
void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func);
|
||||
|
||||
void bzTileMapDraw(BzTileMap *map);
|
||||
void bzTileMapDrawColliders(BzTileMap *map);
|
||||
BzTileCollider bzTileMapGetCollider(BzTileMap *map, i32 x, i32 y);
|
||||
void bzTileMapUpdateCollider(BzTileMap *map, i32 x, i32 y);
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ BzTileset bzTilesetCreate(const BzTilesetDesc *desc) {
|
||||
return tileset;
|
||||
}
|
||||
|
||||
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
|
||||
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID) {
|
||||
tileID = tileID - tileset->startID;
|
||||
if (tileID < 0 || tileID >= tileset->tileCount) {
|
||||
return (Rectangle){};
|
||||
@@ -88,7 +88,7 @@ Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID) {
|
||||
return (Rectangle) {posX * tileset->tileWidth, posY * tileset->tileHeight,
|
||||
tileset->tileWidth, tileset->tileHeight};
|
||||
}
|
||||
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID) {
|
||||
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, BzTile tileID) {
|
||||
tileID = tileID - tileset->startID;
|
||||
|
||||
if (tileID < 0 || tileID >= tileset->tileCount) {
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
|
||||
#include <raylib.h>
|
||||
|
||||
typedef i16 BzTile;
|
||||
|
||||
typedef struct BzTilesetDesc {
|
||||
const char *path;
|
||||
const char *texturePath;
|
||||
@@ -44,8 +46,8 @@ extern BzTileset BZ_TILESET_INVALID;
|
||||
|
||||
BzTileset bzTilesetCreate(const BzTilesetDesc *desc);
|
||||
|
||||
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID);
|
||||
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID);
|
||||
Rectangle bzTilesetGetTileRegion(BzTileset *tileset, BzTile tileID);
|
||||
BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, BzTile tileID);
|
||||
|
||||
void bzTilesetDestroy(BzTileset *tileset);
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
typedef u32 BzStringHashFunc(const char *str);
|
||||
typedef u32 (*BzStringHashFunc)(const char *str);
|
||||
|
||||
// djb2 hash algorithm
|
||||
// From: https://stackoverflow.com/questions/7666509/hash-function-for-string
|
||||
|
||||
11
game/components.h
Normal file
11
game/components.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef PIXELDEFENSE_COMPONENTS_H
|
||||
#define PIXELDEFENSE_COMPONENTS_H
|
||||
|
||||
#include <breeze.h>
|
||||
|
||||
typedef struct {
|
||||
f32 x;
|
||||
f32 y;
|
||||
} Position, Velocity;
|
||||
|
||||
#endif //PIXELDEFENSE_COMPONENTS_H
|
||||
51
game/main.c
51
game/main.c
@@ -15,7 +15,7 @@ typedef struct Game {
|
||||
|
||||
static Game GAME = {};
|
||||
|
||||
bool handleGameObjects(BzTileObjectLayer *objectLayer) {
|
||||
bool handleGameObjects(BzTileObjectGroup *objectLayer, BzTileObject *objects, i32 objectCount) {
|
||||
for (i32 i = 0; i < objectLayer->objectCount; i++) {
|
||||
BzTileObject object = objectLayer->objects[i];
|
||||
if (bzStringDefaultHash("camera") == object.id) {
|
||||
@@ -24,11 +24,19 @@ bool handleGameObjects(BzTileObjectLayer *objectLayer) {
|
||||
GAME.camera.target.y = object.shape.y;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool handleBuildLayer(BzTileLayer *layer) {
|
||||
return false;
|
||||
bool handleBuildLayer(BzTileLayer *layer, BzTile *data, i32 dataCount) {
|
||||
for (i32 y = 0; y < layer->height; y++) {
|
||||
for (i32 x = 0; x < layer->width; x++) {
|
||||
BzTile *tile = data + y * layer->width + x;
|
||||
if (*tile == 0) continue;
|
||||
*tile = 0;
|
||||
bzTileMapUpdateCollider(&GAME.map, x, y);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool canBuildOn(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 sizeY) {
|
||||
@@ -82,6 +90,20 @@ bool canBuildOn(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 sizeY) {
|
||||
return true;
|
||||
}
|
||||
|
||||
typedef enum Layers {
|
||||
LAYER_TERRAIN = 0,
|
||||
LAYER_FOLIAGE,
|
||||
LAYER_TREES,
|
||||
LAYER_TREES2,
|
||||
LAYER_BUILDINGS,
|
||||
LAYER_BUILDING_OWNER,
|
||||
} Layers;
|
||||
|
||||
typedef enum ObjectGroup {
|
||||
OBJECTS_GAME = 0,
|
||||
OBJECTS_ENTITIES,
|
||||
} ObjectGroup;
|
||||
|
||||
bool init(Game *game) {
|
||||
int screenWidth = 1280;
|
||||
int screenHeight = 720;
|
||||
@@ -106,16 +128,23 @@ bool init(Game *game) {
|
||||
.tilesets[0]=game->terrainTileset,
|
||||
.tilesets[1]=game->buildingsTileset,
|
||||
|
||||
.layers[0]=(BzTileLayerDesc) {"Terrain", NULL},
|
||||
.layers[1]=(BzTileLayerDesc) {"Foliage", NULL},
|
||||
.layers[2]=(BzTileLayerDesc) {"Trees", NULL},
|
||||
.layers[3]=(BzTileLayerDesc) {"TreesS", NULL},
|
||||
.layers[4]=(BzTileLayerDesc) {"Buildings", handleBuildLayer},
|
||||
.layers[LAYER_TERRAIN]=(BzTileLayerDesc) {"Terrain"},
|
||||
.layers[LAYER_FOLIAGE]=(BzTileLayerDesc) {"Foliage"},
|
||||
.layers[LAYER_TREES]=(BzTileLayerDesc) {"Trees"},
|
||||
.layers[LAYER_TREES2]=(BzTileLayerDesc) {"TreesS"},
|
||||
.layers[LAYER_BUILDINGS]=(BzTileLayerDesc) {"Buildings"},
|
||||
.layers[LAYER_BUILDING_OWNER]=(BzTileLayerDesc) {"BuildingOwnership"},
|
||||
|
||||
.objectLayers[0]=(BzTileObjectsDesc) {"Game", handleGameObjects},
|
||||
.objectLayers[1]=(BzTileObjectsDesc ) {"Entities", NULL}
|
||||
.objectGroups[OBJECTS_GAME]=(BzTileObjectsDesc) {"Game"},
|
||||
.objectGroups[OBJECTS_ENTITIES]=(BzTileObjectsDesc ) {"Entities"}
|
||||
});
|
||||
|
||||
bzTileMapOverrideLayer(&game->map, LAYER_BUILDINGS, handleBuildLayer);
|
||||
bzTileMapOverrideLayer(&game->map, LAYER_BUILDING_OWNER, BZ_TILE_LAYER_CLEAR);
|
||||
|
||||
bzTileMapOverrideObjectGroup(&game->map, OBJECTS_GAME, handleGameObjects);
|
||||
bzTileMapOverrideObjectGroup(&game->map, OBJECTS_ENTITIES, BZ_TILE_OBJECTS_CLEAR);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.1 KiB |
BIN
rawAssets/buildings/owner_0.kra
Normal file
BIN
rawAssets/buildings/owner_0.kra
Normal file
Binary file not shown.
BIN
rawAssets/buildings/owner_1.kra
Normal file
BIN
rawAssets/buildings/owner_1.kra
Normal file
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="32" nextobjectid="19728">
|
||||
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="80" height="50" tilewidth="16" tileheight="16" infinite="0" nextlayerid="33" nextobjectid="19728">
|
||||
<editorsettings>
|
||||
<export target="../assets/maps/test.tmj" format="json"/>
|
||||
</editorsettings>
|
||||
@@ -273,6 +273,60 @@
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
</data>
|
||||
</layer>
|
||||
<layer id="32" name="BuildingOwnership" width="80" height="50" opacity="0.6">
|
||||
<data encoding="csv">
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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Reference in New Issue
Block a user