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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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6974a80611
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Add building preview
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2023-11-16 09:40:41 +01:00 |
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c232fc9afd
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Fix bug where allocated paths were never returned
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2023-11-16 09:00:27 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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581da2b990
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Add object pool
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2023-11-15 20:15:59 +01:00 |
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0a44f7b2dc
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Only iterate over each entry once
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2023-11-15 19:25:37 +01:00 |
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1ceacd2e62
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Add update method to entity map
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2023-11-15 19:11:39 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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79adcad8de
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Fix invalid read
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2023-11-15 16:26:02 +01:00 |
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a02cce0966
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Add dynamic arrays
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2023-11-15 16:13:26 +01:00 |
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5a1401e9b8
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Rename BzHeap to BzHeapHead
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2023-11-15 14:33:35 +01:00 |
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c23bf3a48f
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Rename referenced macro to _bzHeapClear
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2023-11-15 14:30:31 +01:00 |
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f8ed5f4664
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Rename bzHeapReset to bzHeapClear
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2023-11-15 14:29:35 +01:00 |
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e9bdc623fc
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Restructure files
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2023-11-15 08:23:58 +01:00 |
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d37936ce7f
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Add Game as singleton
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2023-11-15 08:18:56 +01:00 |
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274612b035
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Add path debug drawing, resources fields
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2023-11-14 16:21:14 +01:00 |
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8825b9e01f
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Path following
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2023-11-14 12:01:28 +01:00 |
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ab817ee03d
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Basic pathfinding
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2023-11-14 08:25:55 +01:00 |
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b3f3d269ee
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Add compile warning
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2023-11-14 06:27:14 +01:00 |
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6c88531f68
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Add heap data structure
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2023-11-13 16:58:32 +01:00 |
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bf543330e5
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Add basic movement
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2023-11-12 19:04:25 +01:00 |
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526d292fb5
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Very basic animations
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2023-11-12 18:03:55 +01:00 |
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bf56b150cc
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Separate buildings function from main.c
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2023-11-12 16:31:40 +01:00 |
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8edb7b7ea9
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Restructure/refactor of main.c
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2023-11-12 16:14:30 +01:00 |
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df911c65b7
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Add header guards
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2023-11-12 15:43:41 +01:00 |
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df5e65f9d7
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Add missing collisions to buildings
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2023-11-12 11:24:59 +01:00 |
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10e47a6ad4
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Fixed tile objects rendering
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2023-11-11 09:35:05 +01:00 |
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afb8e93f15
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Add FPS status to window titlebar
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2023-11-11 09:25:22 +01:00 |
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3c8254c6f6
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Add support for objects with tiles
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2023-11-11 09:21:59 +01:00 |
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b46663bf88
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Prevent input handling, if it is over ImGui
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2023-11-11 07:06:19 +01:00 |
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1908150635
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Place buildings
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2023-11-11 07:01:49 +01:00 |
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7513ecc7eb
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Convert rlImGui to C
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2023-11-11 05:49:43 +01:00 |
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2f358ef5f7
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Remove nuklear from engine
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2023-11-10 10:13:49 +01:00 |
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3468e6caf4
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Remove nuklear in favor of ImGui
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2023-11-10 09:51:41 +01:00 |
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5c9b80a598
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Add cimgui
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2023-11-10 09:48:29 +01:00 |
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fb7c0831da
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Rename BUILDINGS to BuildingType, add owner component to entities
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2023-11-10 06:47:50 +01:00 |
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c8c857bdb9
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Overhaul how building and ownership layers are handled at init
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2023-11-10 06:38:16 +01:00 |
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60e66bbd67
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Proper building detection
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2023-11-10 05:54:40 +01:00 |
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3fdd24d951
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Add size detection
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2023-11-10 05:39:38 +01:00 |
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fed67a61e6
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Convert buildings to entities (partially)
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2023-11-09 18:11:46 +01:00 |
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37dd2a8bc4
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Fix script so output code can be compiled
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2023-11-09 17:58:57 +01:00 |
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04e7943d91
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Add tileset class extractor script
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2023-11-09 17:48:56 +01:00 |
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f32c19dc3d
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Overhaul tilemap, add building ownership layer
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2023-11-09 15:46:35 +01:00 |
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dd96b23d32
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Rename world directory to map
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2023-11-09 12:22:56 +01:00 |
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8edcf9305c
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Properly link flecs library
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2023-11-09 11:38:29 +01:00 |
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dc585396c3
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Set freed pointers to NULL in tilemap creation
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2023-11-09 11:16:26 +01:00 |
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5e3fe618e3
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Fix memory leak when disposing tilemap
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2023-11-09 11:14:25 +01:00 |
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af3a911f88
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Add object layer rendering
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2023-11-09 11:11:47 +01:00 |
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185c9ded6e
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Fix collision checking when building
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2023-11-09 10:48:33 +01:00 |
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