Fix script so output code can be compiled

This commit is contained in:
2023-11-09 17:58:57 +01:00
parent 04e7943d91
commit 37dd2a8bc4

View File

@@ -23,7 +23,8 @@ for tile in tiles:
type = tile["type"]
types[type].append(id)
enum_name = os.path.basename(path).split(".")[0].capitalize()
enum_identifier = os.path.basename(path).split(".")[0].capitalize()
enum_name = enum_identifier.upper()
indent_level = 0
indent_offset = 4
@@ -40,15 +41,22 @@ def enum_string(name):
script_name = os.path.basename(__file__)
print(f"// This file was generated by: {script_name}")
print()
print("#include <breeze.h>")
print("#include <string.h>")
print()
print()
# ============================
print(f"{indent()}typedef struct {enum_name} {{")
enum_none = enum_string("none")
enum_count = enum_string("count")
print(f"{indent()}typedef enum {enum_name} {{")
indent_level += indent_offset
print(f"{indent()}{enum_string('name')}")
print(f"{indent()}{enum_none},")
for enum in types:
print(f"{indent()}{enum_string(enum)},")
print(f"{indent()}{enum_name}_COUNT")
print(f"{indent()}{enum_count}")
indent_level -= indent_offset
print(f"{indent()}}} {enum_name};")
@@ -59,7 +67,7 @@ print()
print(f"{indent()}static bool getTileBuilding(BzTile tile) {{")
indent_level += indent_offset
print(f"{indent()}switch (type) {{")
print(f"{indent()}switch (tile) {{")
for enum, ids in types.items():
indent_level += indent_offset
for id in ids:
@@ -88,8 +96,9 @@ print()
print(f"{indent()}static {enum_name} getBuildingFromStr(const char *str) {{")
indent_level += indent_offset
# trie would be much better
for type in types:
print(f"{indent()}if (strncmp(\"{type}\", str, {len(type)}) return {enum_string(type)};")
print(f"{indent()}if (strncmp(\"{type}\", str, {len(type)})) return {enum_string(type)};")
print(f"{indent()}else return {enum_string('none')};")
indent_level -= indent_offset