Commit Graph

125 Commits

Author SHA1 Message Date
a1a67cfa3d Polish camera movement 2024-01-04 19:21:13 +01:00
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
c0b94a9cc3 Fix flipX 2024-01-04 16:42:49 +01:00
cc6b1c1a35 Add entity_factory 2024-01-04 16:40:39 +01:00
c83f0fb666 Center game window 2024-01-02 19:21:45 +01:00
ef274d93fd Proper screen switching 2024-01-02 12:28:09 +01:00
b48c353c14 Update instead of overwrite value in easing system 2023-12-29 20:26:46 +01:00
d73f7804a8 Always remove easing after it is finished 2023-12-29 20:04:17 +01:00
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00
69232cebf4 Remove redundant info log 2023-12-29 20:02:38 +01:00
5014f13cd0 Add moveDtor to properly manage lifecycle 2023-12-29 19:47:28 +01:00
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
5190c86316 Change Storage to tag (since we have global storage) 2023-12-29 14:59:40 +01:00
681080f3ed Fix harvesting and add resource depositing 2023-12-29 14:54:13 +01:00
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
7ec5e2122e Use built-in qsort instead of flecs (better perf) 2023-12-29 10:02:13 +01:00
e7a0f91c36 Add draw sorting based on Y position 2023-12-29 09:42:15 +01:00
6e2c68cb70 Add destructor for SpatialGridID and Path, remove unused Animation code 2023-12-29 09:06:53 +01:00
0c9fae7781 Add walk animation 2023-12-29 08:02:19 +01:00
b667f18b8e Fix deinitialization 2023-12-29 07:46:05 +01:00
5bcab7a23c Add apple icon 2023-12-29 07:27:52 +01:00
118f7f9d93 Add top bar game UI 2023-12-28 09:47:55 +01:00
cef1a45847 Add settings menu 2023-12-28 08:32:09 +01:00
da1eeefe70 Update widgets to new UI 2023-12-22 12:50:27 +01:00
ea93a7aa33 Add Main menu screen 2023-12-22 08:38:56 +01:00
dbb5ac5382 Add game scenario to Main menu background 2023-12-22 08:07:22 +01:00
1b801caa82 Add main menu 2023-12-21 19:06:02 +01:00
70cc2eae8c UI core boiler plate 2023-12-20 11:25:01 +01:00
ebda550bf2 Add simplified grid and flex layout calculation 2023-12-19 14:40:11 +01:00
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
4f2ac9a0eb Add actions 2023-12-17 09:06:14 +01:00
4047843b55 Add animations back 2023-12-16 17:52:56 +01:00
77ddaa157b Change duration to seconds 2023-12-16 17:52:15 +01:00
dfe137bb93 Add named animations 2023-12-16 16:01:39 +01:00
9949b09101 Update tileset to use BzTileID 2023-12-13 16:32:54 +01:00
3cfdce9d96 Add BzTileID which refers to the tileset 2023-12-13 16:31:28 +01:00
582074256c Add animations to terrain layer 2023-12-13 16:23:38 +01:00
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
a2c19cf65d Add page support to object pool 2023-12-13 09:31:08 +01:00
72b32b1a26 Merge tilesets into one 2023-12-12 17:02:23 +01:00
11832ec1cc Basic wood chopping 2023-12-10 11:08:40 +01:00
b410867902 Add cursor support 2023-12-07 19:24:29 +01:00
f27718cdbf Fix bug in path following system 2023-12-07 18:45:31 +01:00
eac2d676d6 Remove formations for now 2023-12-07 18:32:49 +01:00
85511812b5 Refactor entity input system 2023-12-07 18:31:31 +01:00
56a73fe28c Improve input processing 2023-12-07 18:21:14 +01:00
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
d3485303c9 Add exit game function 2023-12-07 11:46:53 +01:00
365fb41831 Remove rotation from steering behavior 2023-12-07 11:41:13 +01:00