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KlemenPl/PixelDefense
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67 Commits 1 Branch 0 Tags
8825b9e01f8014b64480f5eb516100e6ecca1aca
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Klemen Plestenjak
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
Klemen Plestenjak
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
Klemen Plestenjak
8a13edb838 Proper layer rendering 2023-11-07 15:04:36 +01:00
Klemen Plestenjak
22687d0330 Add flecs library 2023-11-06 19:10:44 +01:00
Klemen Plestenjak
8687b3ca19 Add tokenizer 2023-11-06 15:06:59 +01:00
Klemen Plestenjak
56f05ca61f Add test tiled map and support for loading it 2023-11-01 06:40:14 +01:00
Klemen Plestenjak
3acf19b705 Add raylib library 2023-10-31 11:39:24 +01:00
Klemen Plestenjak
f3474ff895 Initial commit 2023-10-31 08:22:03 +01:00
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