Commit Graph

189 Commits

Author SHA1 Message Date
066014cb44 Fix bug where entity was not removed 2023-11-17 19:02:20 +01:00
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
208cdc6b6f Fix spatial grid not calculating position correctly 2023-11-17 15:06:59 +01:00
90bef40e70 Change output to stdout 2023-11-16 17:06:36 +01:00
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
6974a80611 Add building preview 2023-11-16 09:40:41 +01:00
c232fc9afd Fix bug where allocated paths were never returned 2023-11-16 09:00:27 +01:00
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
9e6c836207 Rename ...New/...Free to ...Create/...Destroy 2023-11-16 06:26:24 +01:00
581da2b990 Add object pool 2023-11-15 20:15:59 +01:00
0a44f7b2dc Only iterate over each entry once 2023-11-15 19:25:37 +01:00
1ceacd2e62 Add update method to entity map 2023-11-15 19:11:39 +01:00
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
79adcad8de Fix invalid read 2023-11-15 16:26:02 +01:00
a02cce0966 Add dynamic arrays 2023-11-15 16:13:26 +01:00
5a1401e9b8 Rename BzHeap to BzHeapHead 2023-11-15 14:33:35 +01:00
c23bf3a48f Rename referenced macro to _bzHeapClear 2023-11-15 14:30:31 +01:00
f8ed5f4664 Rename bzHeapReset to bzHeapClear 2023-11-15 14:29:35 +01:00
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
b3f3d269ee Add compile warning 2023-11-14 06:27:14 +01:00
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
df911c65b7 Add header guards 2023-11-12 15:43:41 +01:00
df5e65f9d7 Add missing collisions to buildings 2023-11-12 11:24:59 +01:00
10e47a6ad4 Fixed tile objects rendering 2023-11-11 09:35:05 +01:00
afb8e93f15 Add FPS status to window titlebar 2023-11-11 09:25:22 +01:00
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
b46663bf88 Prevent input handling, if it is over ImGui 2023-11-11 07:06:19 +01:00
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
7513ecc7eb Convert rlImGui to C 2023-11-11 05:49:43 +01:00
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
3468e6caf4 Remove nuklear in favor of ImGui 2023-11-10 09:51:41 +01:00
5c9b80a598 Add cimgui 2023-11-10 09:48:29 +01:00
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
c8c857bdb9 Overhaul how building and ownership layers are handled at init 2023-11-10 06:38:16 +01:00
60e66bbd67 Proper building detection 2023-11-10 05:54:40 +01:00
3fdd24d951 Add size detection 2023-11-10 05:39:38 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
37dd2a8bc4 Fix script so output code can be compiled 2023-11-09 17:58:57 +01:00
04e7943d91 Add tileset class extractor script 2023-11-09 17:48:56 +01:00
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00