Commit Graph

120 Commits

Author SHA1 Message Date
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
ab817ee03d Basic pathfinding 2023-11-14 08:25:55 +01:00
b3f3d269ee Add compile warning 2023-11-14 06:27:14 +01:00
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
df911c65b7 Add header guards 2023-11-12 15:43:41 +01:00
df5e65f9d7 Add missing collisions to buildings 2023-11-12 11:24:59 +01:00
10e47a6ad4 Fixed tile objects rendering 2023-11-11 09:35:05 +01:00
afb8e93f15 Add FPS status to window titlebar 2023-11-11 09:25:22 +01:00
3c8254c6f6 Add support for objects with tiles 2023-11-11 09:21:59 +01:00
b46663bf88 Prevent input handling, if it is over ImGui 2023-11-11 07:06:19 +01:00
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
7513ecc7eb Convert rlImGui to C 2023-11-11 05:49:43 +01:00
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
3468e6caf4 Remove nuklear in favor of ImGui 2023-11-10 09:51:41 +01:00
5c9b80a598 Add cimgui 2023-11-10 09:48:29 +01:00
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
c8c857bdb9 Overhaul how building and ownership layers are handled at init 2023-11-10 06:38:16 +01:00
60e66bbd67 Proper building detection 2023-11-10 05:54:40 +01:00
3fdd24d951 Add size detection 2023-11-10 05:39:38 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
37dd2a8bc4 Fix script so output code can be compiled 2023-11-09 17:58:57 +01:00
04e7943d91 Add tileset class extractor script 2023-11-09 17:48:56 +01:00
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
8edcf9305c Properly link flecs library 2023-11-09 11:38:29 +01:00
dc585396c3 Set freed pointers to NULL in tilemap creation 2023-11-09 11:16:26 +01:00
5e3fe618e3 Fix memory leak when disposing tilemap 2023-11-09 11:14:25 +01:00
af3a911f88 Add object layer rendering 2023-11-09 11:11:47 +01:00
185c9ded6e Fix collision checking when building 2023-11-09 10:48:33 +01:00
1ba6cd424c Add map bounds checking when building 2023-11-09 09:52:29 +01:00
6cc3ce9750 Make collider retrieving more permissive 2023-11-09 09:49:14 +01:00
ced7aa2ea5 Tweak colliders depth and collider rendering 2023-11-09 09:41:27 +01:00
913a365a21 Add collider map 2023-11-09 09:32:02 +01:00
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
4458a26c4f Fix nuklear input processing 2023-11-09 06:21:29 +01:00
aa9fe8fa9a Add some colliders 2023-11-08 17:02:03 +01:00
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
e56c2a067e Update cute_tiled.h 2023-11-08 16:40:20 +01:00
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
16972e4f9a Add nuklear ui library 2023-11-08 09:34:44 +01:00
be711f2fa1 Add raygui library 2023-11-08 08:44:59 +01:00
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00