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1908150635
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Place buildings
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2023-11-11 07:01:49 +01:00 |
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2f358ef5f7
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Remove nuklear from engine
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2023-11-10 10:13:49 +01:00 |
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fb7c0831da
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Rename BUILDINGS to BuildingType, add owner component to entities
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2023-11-10 06:47:50 +01:00 |
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c8c857bdb9
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Overhaul how building and ownership layers are handled at init
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2023-11-10 06:38:16 +01:00 |
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60e66bbd67
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Proper building detection
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2023-11-10 05:54:40 +01:00 |
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fed67a61e6
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Convert buildings to entities (partially)
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2023-11-09 18:11:46 +01:00 |
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f32c19dc3d
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Overhaul tilemap, add building ownership layer
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2023-11-09 15:46:35 +01:00 |
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8edcf9305c
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Properly link flecs library
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2023-11-09 11:38:29 +01:00 |
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af3a911f88
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Add object layer rendering
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2023-11-09 11:11:47 +01:00 |
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185c9ded6e
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Fix collision checking when building
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2023-11-09 10:48:33 +01:00 |
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1ba6cd424c
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Add map bounds checking when building
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2023-11-09 09:52:29 +01:00 |
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6cc3ce9750
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Make collider retrieving more permissive
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2023-11-09 09:49:14 +01:00 |
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913a365a21
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Add collider map
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2023-11-09 09:32:02 +01:00 |
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fa79af2a17
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Separate object layers, asign layers to proper slots
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2023-11-09 08:38:57 +01:00 |
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4458a26c4f
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Fix nuklear input processing
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2023-11-09 06:21:29 +01:00 |
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50241f9c26
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Support for colliders
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2023-11-08 16:41:00 +01:00 |
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efada40908
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Integrate nuklear into engine
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2023-11-08 10:04:47 +01:00 |
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ca1cd4b1f9
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Proper layer rendering
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2023-11-08 08:37:09 +01:00 |
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120cb7503b
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Move world files to engine
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2023-11-08 06:07:22 +01:00 |
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b40beb5656
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Refactor game to use engine functions
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2023-11-07 17:25:49 +01:00 |
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20034c96e6
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Separate engine and game
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2023-11-07 16:55:14 +01:00 |
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