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b09f1d4ca9
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Fix screen switching
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2024-01-10 19:43:57 +01:00 |
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692f5744ad
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Add options
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2024-01-10 19:38:56 +01:00 |
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e261cda6be
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Fix UI input interaction
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2024-01-10 19:16:13 +01:00 |
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b0db2a52ec
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Fix raycast intersection calculation
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2024-01-10 17:30:03 +01:00 |
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214cf19a52
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Fix tileset river collisions, add pathing test map
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2024-01-10 17:10:00 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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d730d7554b
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Fix selected entity outline rendering
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2024-01-10 16:19:37 +01:00 |
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ad84dfeed2
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Rename BT node types
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2024-01-10 14:55:01 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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a9d20cb7f9
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Fix and integrate BT
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2024-01-10 14:42:11 +01:00 |
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3b77d5cdcf
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Add/Get name for nodes in behaviour tree
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2024-01-10 07:45:26 +01:00 |
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113ac72181
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Remove AI prefix from behaviour_tree
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2024-01-10 07:36:05 +01:00 |
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c4c2b7610d
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Very basic fsm
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2024-01-10 07:28:30 +01:00 |
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adcee0a94d
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Print nodes with single child on the same line
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2024-01-09 22:18:17 +01:00 |
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47f2ccd87d
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Reduce padding
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2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
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2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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5486c3189f
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Fix bounds for inserting into spatial grid
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2024-01-08 16:41:54 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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b8b36d9cb7
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Improve drag input detection
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2024-01-07 14:00:32 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
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2024-01-07 09:57:37 +01:00 |
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16de6b0cc8
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Add bzEasePrettyName function
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2024-01-07 09:41:56 +01:00 |
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e4111d2014
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Add arms destructor (cleans up attached components
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2024-01-07 09:36:35 +01:00 |
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07e03702ad
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Add tree test map, fix easing system
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2024-01-07 09:32:36 +01:00 |
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6884619f05
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Animate arm movement when moving
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2024-01-07 09:01:33 +01:00 |
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8ff0078b70
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Rotate orientation towards shortest arc
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2024-01-07 08:46:55 +01:00 |
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adf8545b6e
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Add wood punch sound
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2024-01-06 20:22:33 +01:00 |
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114a464c95
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Fix type in extract_common.py (BzTileID)
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2024-01-06 19:55:40 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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852dc43556
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Set texture wrap to clamp
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2024-01-05 07:29:29 +01:00 |
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2e2628bd8f
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Fix texture bleeding
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2024-01-04 22:16:29 +01:00 |
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a1a67cfa3d
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Polish camera movement
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2024-01-04 19:21:13 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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c0b94a9cc3
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Fix flipX
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2024-01-04 16:42:49 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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c83f0fb666
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Center game window
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2024-01-02 19:21:45 +01:00 |
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ef274d93fd
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Proper screen switching
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2024-01-02 12:28:09 +01:00 |
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b48c353c14
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Update instead of overwrite value in easing system
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2023-12-29 20:26:46 +01:00 |
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d73f7804a8
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Always remove easing after it is finished
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2023-12-29 20:04:17 +01:00 |
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3ec7505214
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Generalize easing system (works for all components now)
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2023-12-29 20:03:01 +01:00 |
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69232cebf4
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Remove redundant info log
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2023-12-29 20:02:38 +01:00 |
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5014f13cd0
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Add moveDtor to properly manage lifecycle
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2023-12-29 19:47:28 +01:00 |
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c3001ea4bc
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Fix memory leak in object pool
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2023-12-29 19:14:22 +01:00 |
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e852fcc791
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Fix bug with pruning stale nodes
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2023-12-29 19:11:56 +01:00 |
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