Commit Graph

368 Commits

Author SHA1 Message Date
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
c0b94a9cc3 Fix flipX 2024-01-04 16:42:49 +01:00
cc6b1c1a35 Add entity_factory 2024-01-04 16:40:39 +01:00
c83f0fb666 Center game window 2024-01-02 19:21:45 +01:00
ef274d93fd Proper screen switching 2024-01-02 12:28:09 +01:00
b48c353c14 Update instead of overwrite value in easing system 2023-12-29 20:26:46 +01:00
d73f7804a8 Always remove easing after it is finished 2023-12-29 20:04:17 +01:00
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00
69232cebf4 Remove redundant info log 2023-12-29 20:02:38 +01:00
5014f13cd0 Add moveDtor to properly manage lifecycle 2023-12-29 19:47:28 +01:00
c3001ea4bc Fix memory leak in object pool 2023-12-29 19:14:22 +01:00
e852fcc791 Fix bug with pruning stale nodes 2023-12-29 19:11:56 +01:00
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
5190c86316 Change Storage to tag (since we have global storage) 2023-12-29 14:59:40 +01:00
681080f3ed Fix harvesting and add resource depositing 2023-12-29 14:54:13 +01:00
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
4c39e621fe Add easing functions 2023-12-29 13:30:37 +01:00
7ec5e2122e Use built-in qsort instead of flecs (better perf) 2023-12-29 10:02:13 +01:00
5aba8d18c6 Respect const qualifier 2023-12-29 09:43:46 +01:00
e7a0f91c36 Add draw sorting based on Y position 2023-12-29 09:42:15 +01:00
6e2c68cb70 Add destructor for SpatialGridID and Path, remove unused Animation code 2023-12-29 09:06:53 +01:00
0c9fae7781 Add walk animation 2023-12-29 08:02:19 +01:00
b667f18b8e Fix deinitialization 2023-12-29 07:46:05 +01:00
5bcab7a23c Add apple icon 2023-12-29 07:27:52 +01:00
118f7f9d93 Add top bar game UI 2023-12-28 09:47:55 +01:00
0d09ffd67d Adding UI node style updates coresponding flag 2023-12-28 09:46:21 +01:00
80fb29601f Remove debug render 2023-12-28 09:41:50 +01:00
3019e0ee3b Add sprite drawing for UI 2023-12-28 09:36:06 +01:00
5aa1e3a72b Add wood, stone, gold, pop icons 2023-12-28 08:32:28 +01:00
cef1a45847 Add settings menu 2023-12-28 08:32:09 +01:00
b48372bfa5 Copy text strings into memory arena for UI 2023-12-22 16:46:20 +01:00
331f40f4cb Fix UI size calculation 2023-12-22 15:13:23 +01:00
da1eeefe70 Update widgets to new UI 2023-12-22 12:50:27 +01:00
935cfdbba3 Fix bug where text shadow style was not used 2023-12-22 12:46:58 +01:00
6d3e8674c1 Separate styles from UI nodes 2023-12-22 12:42:00 +01:00
ea93a7aa33 Add Main menu screen 2023-12-22 08:38:56 +01:00
a0291d0523 Add text shadow, fix font issues 2023-12-22 08:28:15 +01:00
dbb5ac5382 Add game scenario to Main menu background 2023-12-22 08:07:22 +01:00
1b801caa82 Add main menu 2023-12-21 19:06:02 +01:00
c7ae1279e3 Add utility method for pushing divs 2023-12-21 19:05:39 +01:00
f395076c4e Clear links when making UI nodes 2023-12-21 18:55:33 +01:00
2e39fd2614 Add descriptor for creating node 2023-12-21 18:23:45 +01:00
e708d5e2cb Add method for getting unique key id 2023-12-21 18:02:14 +01:00
d34783e40b Ensure border thickness is taken into account when drawing 2023-12-21 18:00:51 +01:00
6b5be1d438 Fix issue with last ptr not being correctly set 2023-12-21 17:52:17 +01:00
05782559be Push layout to parent instead of creating new node 2023-12-21 17:48:06 +01:00
8cbab1bbb8 Add rest of justify flags to flex box 2023-12-21 17:29:16 +01:00
27257f55ca Add margin calculation in UI 2023-12-21 16:11:47 +01:00
886d6ba79b Add underscore prefix to globals in game.h 2023-12-21 16:02:40 +01:00