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df581dcb9d
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Add particles!
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2024-01-29 20:01:36 +01:00 |
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a633c9cbdf
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Implement FullScreen and FPS opts
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2024-01-29 16:41:13 +01:00 |
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ed1815eddc
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Properly change volume
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2024-01-29 12:50:36 +01:00 |
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32fa02929d
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Add entity test map
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2024-01-29 10:48:40 +01:00 |
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409d9027ef
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Working HTML5 version
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2024-01-29 00:10:31 +01:00 |
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dfc20b6a96
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Add music, fix main menu scene
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2024-01-28 18:17:39 +01:00 |
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77d6173962
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Fix origin
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2024-01-28 17:49:32 +01:00 |
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205fb57f07
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Implement farming
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2024-01-28 17:33:55 +01:00 |
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d0ad91d5b2
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Only allow for workers to harvest
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2024-01-28 14:26:39 +01:00 |
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5d96a02284
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Fix hitboxes for entities
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2024-01-28 14:09:27 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0a4c1fd154
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Only render objects on screen
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2024-01-23 23:09:08 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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b6e54a7fcb
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Proper build UI
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2024-01-23 16:54:39 +01:00 |
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ac7525c42a
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Add transperency when units are behind
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2024-01-15 13:16:24 +01:00 |
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0f33ed9fc0
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Remove texture from DrawData
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2024-01-15 12:51:19 +01:00 |
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f7b235abe5
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Add assertion check for number of draws
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2024-01-15 11:37:21 +01:00 |
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5e6a9b628c
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Use stack alloc for sorting draw data
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2024-01-15 11:34:49 +01:00 |
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e2684fc496
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Move UI code into s_ui
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2024-01-15 11:28:17 +01:00 |
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dda24cd530
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Add build menu
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2024-01-15 11:18:39 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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e82fde83c9
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Fix screen switching
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2024-01-10 21:37:11 +01:00 |
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b09f1d4ca9
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Fix screen switching
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2024-01-10 19:43:57 +01:00 |
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692f5744ad
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Add options
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2024-01-10 19:38:56 +01:00 |
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214cf19a52
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Fix tileset river collisions, add pathing test map
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2024-01-10 17:10:00 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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07e03702ad
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Add tree test map, fix easing system
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2024-01-07 09:32:36 +01:00 |
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adf8545b6e
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Add wood punch sound
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2024-01-06 20:22:33 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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852dc43556
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Set texture wrap to clamp
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2024-01-05 07:29:29 +01:00 |
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2e2628bd8f
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Fix texture bleeding
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2024-01-04 22:16:29 +01:00 |
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a1a67cfa3d
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Polish camera movement
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2024-01-04 19:21:13 +01:00 |
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c83f0fb666
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Center game window
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2024-01-02 19:21:45 +01:00 |
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ef274d93fd
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Proper screen switching
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2024-01-02 12:28:09 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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6e2c68cb70
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Add destructor for SpatialGridID and Path, remove unused Animation code
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2023-12-29 09:06:53 +01:00 |
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0c9fae7781
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Add walk animation
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2023-12-29 08:02:19 +01:00 |
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b667f18b8e
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Fix deinitialization
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2023-12-29 07:46:05 +01:00 |
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