Implement FullScreen and FPS opts

This commit is contained in:
2024-01-29 16:41:13 +01:00
parent ed1815eddc
commit a633c9cbdf
7 changed files with 76 additions and 47 deletions

2
.gitignore vendored
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@@ -10,3 +10,5 @@ venv/
scripts/__pycache__/
imgui.ini
settings.ini
game_data.ini

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@@ -15,7 +15,7 @@ typedef enum Player {
// defined in main.c
extern const char *SETTINGS_PATH;
extern const char *GAME_DATA_SAVE_PATH;
#endif //PIXELDEFENSE_CONSTANTS_H

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@@ -26,23 +26,30 @@ typedef struct DrawData {
typedef struct Options {
// Video
bool fullscreen;
bool vsync;
bool limitFps;
// Audio
f32 master;
f32 music;
f32 sound;
} Options;
static Options getDefaultOptions() {
return (Options) {
.fullscreen = false,
.vsync = false,
.master = 5.0f,
.music = 5.0f,
.sound = 5.0f,
typedef struct GameData {
Options options;
} GameData;
static GameData getDefaultGameData() {
return (GameData) {
.options = {
.fullscreen = false,
.limitFps = true,
.master = 0.5f,
.music = 0.5f,
.sound = 0.5f
}
};
}
typedef struct PlayerResources {
i64 wood;
i64 food;
@@ -63,7 +70,7 @@ typedef struct Game {
Font font;
Options options;
GameData gameData;
PlayerResources playerResources[PLAYER_COUNT];
Player player;

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@@ -18,7 +18,7 @@
#include "sounds.h"
// Constants
const char *SETTINGS_PATH = "settings.ini";
const char *GAME_DATA_SAVE_PATH = "game_data.ini";
// Constants end
ECS_COMPONENT_DECLARE(Game);
@@ -99,7 +99,7 @@ int cmpDrawData(const void *a, const void *b) {
}
bool serializeOptions(const char *path, const Options *opts) {
bool serializeGameData(const char *path, const GameData *gameData) {
#ifdef EMSCRIPTEN
char buf[4096];
@@ -109,7 +109,7 @@ bool serializeOptions(const char *path, const Options *opts) {
bzLogInfo("write path: %s", path);
FILE *f = fopen(path, "w");
if (!f) return false;
size_t numWritten = fwrite(opts, sizeof(*opts), 1, f);
size_t numWritten = fwrite(gameData, sizeof(*gameData), 1, f);
fclose(f);
#ifdef EMSCRIPTEN
// Sync FS
@@ -122,7 +122,7 @@ bool serializeOptions(const char *path, const Options *opts) {
return numWritten == 1;
}
bool deserializeOptions(const char *path, Options *optsOut) {
bool deserializeGameData(const char *path, GameData *gameData) {
#ifdef EMSCRIPTEN
char buf[4096];
snprintf(buf, sizeof(buf), "%s%s", "/game/", path);
@@ -134,15 +134,29 @@ bool deserializeOptions(const char *path, Options *optsOut) {
bzLogInfo("start reading");
if (!f) return false;
bzLogInfo("reading");
Options opts;
size_t numRead = fread(&opts, sizeof(opts), 1, f);
GameData data;
size_t numRead = fread(&data, sizeof(data), 1, f);
fclose(f);
if (numRead == 1) {
*optsOut = opts;
*gameData = data;
return true;
}
return false;
}
void applyOptions(const Options *options) {
SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
soundsApplyVolume(sounds, options->master, options->music, options->sound);
bool isFullscreen = IsWindowFullscreen();
bool wantFullscreen = options->fullscreen;
if (isFullscreen != wantFullscreen)
ToggleFullscreen();
if (options->limitFps)
SetTargetFPS(60);
else
SetTargetFPS(0);
}
bool init(void *userData) {
// Center window
@@ -333,7 +347,7 @@ void deinit(void *userData) {
InputState *input = ecs_singleton_get_mut(ECS, InputState);
SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
serializeOptions(SETTINGS_PATH, &game->options);
serializeGameData(GAME_DATA_SAVE_PATH, &game->gameData);
unloadMap(game);
@@ -379,25 +393,23 @@ void update(float dt, void *userData) {
char titleBuf[32];
snprintf(titleBuf, sizeof(titleBuf), "FPS: %d | %.2f ms", GetFPS(), GetFrameTime() * 1000);
//SetWindowTitle(titleBuf);
SetWindowTitle(titleBuf);
Game *game = ecs_singleton_get_mut(ECS, Game);
InputState *input = ecs_singleton_get_mut(ECS, InputState);
{
static bool optsLoaded = false;
if (!optsLoaded) {
static bool gameDataLoaded = false;
if (!gameDataLoaded) {
// Load settings
const char *path = SETTINGS_PATH;
Options opts;
if (deserializeOptions(path, &opts)) {
game->options = opts;
} else {
game->options = getDefaultOptions();
const char *path = GAME_DATA_SAVE_PATH;
GameData gameData = getDefaultGameData();
if (deserializeGameData(path, &gameData)) {
bzLogWarning("Failed to read game data: %s.", path);
}
SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
soundsApplyVolume(sounds, opts.master, opts.music, opts.sound);
optsLoaded = true;
game->gameData = gameData;
applyOptions(&gameData.options);
gameDataLoaded = true;
}
}
@@ -719,9 +731,16 @@ void imguiRender(float dt, void *userData) {
}
if (igCollapsingHeader_TreeNodeFlags("Resources", 0)) {
PlayerResources resources = game->playerResources[game->player];
igText("Wood: %lld", resources.wood);
igText("Food: %lld", resources.food);
igText("Gold: %lld", resources.gold);
i32 wood = resources.wood;
i32 food = resources.food;
i32 gold = resources.gold;
igSliderInt("Wood: ", &wood, 0, 10000, "%d", 0);
igSliderInt("Food: ", &food, 0, 10000, "%d", 0);
igSliderInt("Gold: ", &gold, 0, 10000, "%d", 0);
resources.wood = wood;
resources.food = food;
resources.gold = gold;
game->playerResources[game->player] = resources;
igText("Pop: %lld", resources.pop);
igText("Pop Capacity: %lld", resources.pop);
}

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@@ -278,17 +278,18 @@ void drawSettingsUI(Game *game, f32 dt) {
.type = BZ_UI_LAYOUT_FLEX_BOX,
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_JUSTIFY_CENTER | BZ_UI_FLEX_ALIGN_CENTER
});
static Options opts;
static GameData gameData = {};
if (game->screenPrevFrame != SCREEN_SETTINGS)
opts = game->options;
gameData = game->gameData;
uiSettingsLabel("Video");
uiSettingsCheckbox("Fullscreen", &opts.fullscreen);
uiSettingsCheckbox("V-Sync", &opts.vsync);
uiSettingsCheckbox("Fullscreen", &gameData.options.fullscreen);
uiSettingsCheckbox("Limit FPS", &gameData.options.limitFps);
//uiSettingsCheckbox("V-Sync", &opts.vsync);
uiSettingsLabel("Audio");
uiSettingsSlider("Master: ", &opts.master);
uiSettingsSlider("Music: ", &opts.music);
uiSettingsSlider("Sound: ", &opts.sound);
uiSettingsSlider("Master: ", &gameData.options.master);
uiSettingsSlider("Music: ", &gameData.options.music);
uiSettingsSlider("Sound: ", &gameData.options.sound);
bzUIPopParent(UI);
bzUIPushDiv(UI, (BzUISize) {BZ_UI_SIZE_REL_PARENT, 0.8f},
@@ -302,13 +303,12 @@ void drawSettingsUI(Game *game, f32 dt) {
setScreen(game, SCREEN_MAIN_MENU);
}
if (uiSettingsButton("Reset")) {
opts = game->options;
gameData = game->gameData;
}
if (uiSettingsButton("Apply")) {
serializeOptions(SETTINGS_PATH, &opts);
game->options = opts;
SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
soundsApplyVolume(sounds, opts.master, opts.music, opts.sound);
serializeGameData(GAME_DATA_SAVE_PATH, &gameData);
game->gameData = gameData;
applyOptions(&game->gameData.options);
setScreen(game, SCREEN_MAIN_MENU);
}

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@@ -19,7 +19,8 @@ static Rectangle getCameraBounds(Camera2D camera) {
}
// Implemented in main.c
bool serializeOptions(const char *path, const Options *opts);
bool deserializeOptions(const char *path, Options *optsOut);
bool serializeGameData(const char *path, const GameData *gameData);
bool deserializeGameData(const char *path, GameData *gameData);
void applyOptions(const Options *options);
#endif //PIXELDEFENSE_UTILS_H

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