Add music, fix main menu scene
This commit is contained in:
@@ -57,11 +57,11 @@
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@@ -100,6 +100,12 @@
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@@ -113,12 +119,6 @@
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"height":32,
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@@ -159,12 +159,12 @@
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"height":32,
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"id":4,
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@@ -236,11 +236,11 @@
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@@ -279,11 +279,11 @@
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@@ -322,7 +322,19 @@
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"draworder":"topdown",
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"id":9,
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"name":"game",
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"objects":[],
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"objects":[
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{
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"height":0,
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"id":1,
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"name":"camera",
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"point":true,
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"rotation":0,
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"type":"",
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"visible":true,
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"width":0,
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"x":298.333333333333,
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"y":269.666666666667
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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@@ -330,7 +342,7 @@
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"y":0
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}],
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"nextlayerid":10,
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"nextobjectid":1,
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"nextobjectid":2,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.10.2",
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BIN
assets/music/mainloop.ogg
Normal file
BIN
assets/music/mainloop.ogg
Normal file
Binary file not shown.
BIN
assets/music/title.ogg
Normal file
BIN
assets/music/title.ogg
Normal file
Binary file not shown.
@@ -5,6 +5,7 @@
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#include <flecs.h>
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#include "constants.h"
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#include "sounds.h"
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typedef enum GameScreen {
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SCREEN_GAME,
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@@ -88,11 +89,28 @@ typedef struct Game {
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ecs_query_t *drawQuery;
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} Game;
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extern ecs_world_t *ECS;
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static void setScreen(Game *game, GameScreen newScreen) {
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SoundState *soundState = ecs_singleton_get_mut(ECS, SoundState);
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game->nextScreen = newScreen;
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switch (newScreen) {
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case SCREEN_GAME:
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case SCREEN_PAUSE_MENU:
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if (game->screen == SCREEN_MAIN_MENU) {
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soundsLoadMusicStream(soundState, "assets/music/mainloop.ogg");
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soundsPlayMusicStream(soundState);
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}
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break;
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case SCREEN_MAIN_MENU:
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case SCREEN_SETTINGS:
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if (game->screen == SCREEN_GAME || game->screen == SCREEN_PAUSE_MENU) {
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soundsLoadMusicStream(soundState, "assets/music/title.ogg");
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soundsPlayMusicStream(soundState);
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}
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break;
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}
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}
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extern ecs_world_t *ECS;
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extern ECS_COMPONENT_DECLARE(Game); // defined in main.c
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@@ -106,7 +106,6 @@ bool init(void *userData) {
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ECS_COMPONENT_DEFINE(ECS, Game);
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ecs_singleton_set(ECS, Game, {});
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Game *game = ecs_singleton_get_mut(ECS, Game);
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setScreen(game, SCREEN_MAIN_MENU);
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game->font = LoadFontEx("assets/fonts/CompassPro.ttf", 92, NULL, 0);
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game->drawQuery = ecs_query(ECS, {
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.filter.terms = {
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@@ -142,6 +141,7 @@ bool init(void *userData) {
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SoundState *sounds = ecs_singleton_get_mut(ECS, SoundState);
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soundsLoad(sounds, SOUND_WOOD_PUNCH, 0.1f, "assets/sounds/wood hit 17.wav");
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}
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setScreen(game, SCREEN_MAIN_MENU);
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game->stackAlloc = bzStackAllocCreate(10 * 1000 * 1000); // 10 MB
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// init pools
|
||||
@@ -310,6 +310,7 @@ void deinit(void *userData) {
|
||||
bzObjectPoolDestroy(game->pools.btNodeState);
|
||||
|
||||
soundsUnloadAll(sounds);
|
||||
soundsUnloadMusicStream(sounds);
|
||||
|
||||
bzUIDestroy(UI);
|
||||
UI = NULL;
|
||||
@@ -356,6 +357,9 @@ void update(float dt, void *userData) {
|
||||
case SCREEN_SETTINGS:
|
||||
break;
|
||||
}
|
||||
|
||||
SoundState *soundState = ecs_singleton_get_mut(ECS, SoundState);
|
||||
soundsUpdate(soundState);
|
||||
}
|
||||
|
||||
static void drawOverScreen(Color c) {
|
||||
|
||||
@@ -15,3 +15,31 @@ void soundsUnloadAll(SoundState *sounds) {
|
||||
UnloadSound(sounds->sounds[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void soundsUpdate(SoundState *sounds) {
|
||||
if (sounds->musicLoaded == true) {
|
||||
UpdateMusicStream(sounds->music);
|
||||
}
|
||||
}
|
||||
void soundsLoadMusicStream(SoundState *sounds, const char *path) {
|
||||
soundsUnloadMusicStream(sounds);
|
||||
sounds->music = LoadMusicStream(path);
|
||||
sounds->musicLoaded = true;
|
||||
}
|
||||
void soundsPlayMusicStream(SoundState *sounds) {
|
||||
if (sounds->musicLoaded == false) return;
|
||||
PlayMusicStream(sounds->music);
|
||||
}
|
||||
void soundsPauseMusicStream(SoundState *sounds) {
|
||||
if (sounds->musicLoaded == false) return;
|
||||
PauseMusicStream(sounds->music);
|
||||
}
|
||||
void soundsResumeMusicStream(SoundState *sounds) {
|
||||
if (sounds->musicLoaded == false) return;
|
||||
ResumeMusicStream(sounds->music);
|
||||
}
|
||||
void soundsUnloadMusicStream(SoundState *sounds) {
|
||||
if (sounds->musicLoaded == false) return;
|
||||
UnloadMusicStream(sounds->music);
|
||||
sounds->musicLoaded = false;
|
||||
}
|
||||
|
||||
@@ -16,6 +16,9 @@ typedef struct SoundState {
|
||||
// How long it needs to wait,
|
||||
// before playing the same sound
|
||||
f32 soundInterval[SOUND_COUNT];
|
||||
|
||||
bool musicLoaded;
|
||||
Music music;
|
||||
} SoundState;
|
||||
|
||||
void soundsLoad(SoundState *sounds, SoundType type, f32 interval, const char *path);
|
||||
@@ -23,6 +26,15 @@ void soundsPlay(SoundState *sounds, SoundType type);
|
||||
|
||||
void soundsUnloadAll(SoundState *sounds);
|
||||
|
||||
void soundsUpdate(SoundState *sounds);
|
||||
|
||||
void soundsLoadMusicStream(SoundState *sounds, const char *path);
|
||||
void soundsPlayMusicStream(SoundState *sounds);
|
||||
void soundsPauseMusicStream(SoundState *sounds);
|
||||
void soundsResumeMusicStream(SoundState *sounds);
|
||||
void soundsUnloadMusicStream(SoundState *sounds);
|
||||
|
||||
|
||||
extern ECS_COMPONENT_DECLARE(SoundState); // defined in main.c
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user