Commit Graph

128 Commits

Author SHA1 Message Date
d7feba04db Behaviour tree decorator implementation 2024-01-09 17:10:00 +01:00
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
03dc3774e7 Rework input system 2024-01-07 15:20:39 +01:00
5f4bb3316c Add capture IO flags to UI, for better input handling 2024-01-07 14:18:53 +01:00
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
5dbc5ba15e Add lambda emulation 2024-01-07 09:57:37 +01:00
16de6b0cc8 Add bzEasePrettyName function 2024-01-07 09:41:56 +01:00
c3001ea4bc Fix memory leak in object pool 2023-12-29 19:14:22 +01:00
e852fcc791 Fix bug with pruning stale nodes 2023-12-29 19:11:56 +01:00
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
4c39e621fe Add easing functions 2023-12-29 13:30:37 +01:00
7ec5e2122e Use built-in qsort instead of flecs (better perf) 2023-12-29 10:02:13 +01:00
5aba8d18c6 Respect const qualifier 2023-12-29 09:43:46 +01:00
0d09ffd67d Adding UI node style updates coresponding flag 2023-12-28 09:46:21 +01:00
80fb29601f Remove debug render 2023-12-28 09:41:50 +01:00
3019e0ee3b Add sprite drawing for UI 2023-12-28 09:36:06 +01:00
b48372bfa5 Copy text strings into memory arena for UI 2023-12-22 16:46:20 +01:00
331f40f4cb Fix UI size calculation 2023-12-22 15:13:23 +01:00
935cfdbba3 Fix bug where text shadow style was not used 2023-12-22 12:46:58 +01:00
6d3e8674c1 Separate styles from UI nodes 2023-12-22 12:42:00 +01:00
a0291d0523 Add text shadow, fix font issues 2023-12-22 08:28:15 +01:00
c7ae1279e3 Add utility method for pushing divs 2023-12-21 19:05:39 +01:00
f395076c4e Clear links when making UI nodes 2023-12-21 18:55:33 +01:00
2e39fd2614 Add descriptor for creating node 2023-12-21 18:23:45 +01:00
e708d5e2cb Add method for getting unique key id 2023-12-21 18:02:14 +01:00
d34783e40b Ensure border thickness is taken into account when drawing 2023-12-21 18:00:51 +01:00
6b5be1d438 Fix issue with last ptr not being correctly set 2023-12-21 17:52:17 +01:00
05782559be Push layout to parent instead of creating new node 2023-12-21 17:48:06 +01:00
8cbab1bbb8 Add rest of justify flags to flex box 2023-12-21 17:29:16 +01:00
27257f55ca Add margin calculation in UI 2023-12-21 16:11:47 +01:00
886d6ba79b Add underscore prefix to globals in game.h 2023-12-21 16:02:40 +01:00
852a3f7b5a Add UI roudness 2023-12-21 15:59:30 +01:00
2c7b4c83c1 Remove widget prefix from flags 2023-12-21 15:38:49 +01:00
6bd640fc80 Simplify node creation 2023-12-21 15:37:20 +01:00
569294f292 Basic UI system 2023-12-21 15:27:49 +01:00
70cc2eae8c UI core boiler plate 2023-12-20 11:25:01 +01:00
5564df4768 Add collisions to tileset 2023-12-17 09:36:33 +01:00
8d106f23d6 Add bug todo 2023-12-16 16:40:47 +01:00
3cfdce9d96 Add BzTileID which refers to the tileset 2023-12-13 16:31:28 +01:00
582074256c Add animations to terrain layer 2023-12-13 16:23:38 +01:00
a2c19cf65d Add page support to object pool 2023-12-13 09:31:08 +01:00
72b32b1a26 Merge tilesets into one 2023-12-12 17:02:23 +01:00
85511812b5 Refactor entity input system 2023-12-07 18:31:31 +01:00
56a73fe28c Improve input processing 2023-12-07 18:21:14 +01:00
d3485303c9 Add exit game function 2023-12-07 11:46:53 +01:00
7bada9f4e8 Add stackAllocReset method 2023-12-07 10:47:41 +01:00
9800b5576e Remove memory allocation in pathfinding 2023-12-07 10:42:53 +01:00
0d156f515e Add stack allocator 2023-12-07 10:31:12 +01:00
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00