Merge tilesets into one
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@@ -48,7 +48,7 @@ BzTileset bzTilesetCreate(const BzTilesetDesc *desc) {
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tileset.width = tileset.tiles.width / tileset.tileWidth;
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tileset.height = tileset.tiles.height / tileset.tileHeight;
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tileset.tileCount = tileset.width * tileset.tileHeight;
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tileset.tileCount = tileset.width * tileset.height;
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tileset.tileColliders = bzAlloc(tileset.tileCount * sizeof(*tileset.tileColliders));
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for (i32 i = 0; i < tileset.tileCount; i++) {
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tileset.tileColliders[i] = (BzTileShape) {BZ_TILE_SHAPE_NONE};
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