Separate styles from UI nodes
This commit is contained in:
@@ -20,13 +20,16 @@ typedef struct BzUINode {
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// Key+generation info
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BzUIKey key;
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u64 lastFrame;
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bool changed;
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// Per-frame info provided by builders
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BzUILayout layout;
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BzUIStyle style;
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BzUIFlags flags;
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const char *string;
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BzUILayout layout;
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i32 backgroundStyleIdx;
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i32 boxShadowStyleIdx;
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i32 textStyleIdx;
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i32 textShadowStyleIdx;
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i32 borderStyleIdx;
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BzUISize semanticSize[BZ_UI_AXIS_COUNT];
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f32 padding[BZ_UI_AXIS_COUNT * 2];
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@@ -37,6 +40,7 @@ typedef struct BzUINode {
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f32 computedSize[BZ_UI_AXIS_COUNT];
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BzUIInteraction interaction;
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bool canInteract;
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} BzUINode;
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typedef struct BzUI {
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@@ -48,6 +52,12 @@ typedef struct BzUI {
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BzUINode **nodeStack;
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BzUINode *root;
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BzUIBackgroundStyle *backgroundStyles;
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BzUIBoxShadowStyle *boxShadowStyles;
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BzUITextStyle *textStyles;
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BzUITextShadowStyle *textShadowStyles;
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BzUIBorderStyle *borderStyles;
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u64 currFrame;
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u64 keyIdCount; // Per-frame
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} BzUI;
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@@ -68,6 +78,14 @@ static void bzUINodeClearLinks(BzUINode *node) {
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node->prev = NULL;
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node->next = NULL;
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}
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static void bzUINodeClearStyles(BzUINode *node) {
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BZ_ASSERT(node);
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node->backgroundStyleIdx = -1;
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node->boxShadowStyleIdx = -1;
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node->textStyleIdx = -1;
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node->textShadowStyleIdx = -1;
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node->borderStyleIdx = -1;
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}
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BzUI *bzUICreate() {
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BzUI *ui = bzAlloc(sizeof(*ui));
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@@ -84,6 +102,12 @@ BzUI *bzUICreate() {
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bzMemSet(ui->root, 0, sizeof(*ui->root));
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ui->root->key = bzUIKeyFromString("##root");
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ui->backgroundStyles = bzArrayCreate(BzUIBackgroundStyle, 10);
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ui->boxShadowStyles = bzArrayCreate(BzUIBoxShadowStyle, 10);
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ui->textStyles = bzArrayCreate(BzUITextStyle, 10);
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ui->textShadowStyles = bzArrayCreate(BzUITextShadowStyle, 10);
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ui->borderStyles = bzArrayCreate(BzUIBorderStyle, 10);
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hmput(ui->nodeMap, ui->root->key, ui->root);
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return ui;
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}
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@@ -92,7 +116,13 @@ void bzUIDestroy(BzUI *ui) {
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bzObjectPoolDestroy(ui->nodePool);
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ui->nodePool = NULL;
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bzArrayDestroy(ui->nodeStack);
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ui->nodeStack = NULL;
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bzArrayDestroy(ui->backgroundStyles);
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bzArrayDestroy(ui->boxShadowStyles);
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bzArrayDestroy(ui->textStyles);
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bzArrayDestroy(ui->textShadowStyles);
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bzArrayDestroy(ui->borderStyles);
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bzFree(ui);
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}
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@@ -101,7 +131,7 @@ void bzUIBegin(BzUI *ui, i32 width, i32 height) {
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bzArrayPush(ui->nodeStack, ui->root);
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bzUINodeClearLinks(ui->root);
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bzMemSet(&ui->root->style, 0, sizeof(ui->root->style));
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bzUINodeClearStyles(ui->root);
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ui->root->semanticSize[BZ_UI_AXIS_X] = (BzUISize){
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.kind = BZ_UI_SIZE_PIXELS,
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@@ -112,6 +142,12 @@ void bzUIBegin(BzUI *ui, i32 width, i32 height) {
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.value = height
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};
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bzArrayClear(ui->backgroundStyles);
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bzArrayClear(ui->boxShadowStyles);
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bzArrayClear(ui->textStyles);
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bzArrayClear(ui->textShadowStyles);
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bzArrayClear(ui->borderStyles);
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ui->currFrame++;
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ui->root->lastFrame = ui->currFrame;
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ui->keyIdCount = 1;
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@@ -125,31 +161,38 @@ static Rectangle getNodeRect(const BzUINode *node) {
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.height = node->computedSize[BZ_UI_AXIS_Y],
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};
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}
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static void calculateAxisSizePreorder(const BzUIAxis axis, BzUINode *node) {
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static void calculateAxisSizePreorder(const BzUI *ui, const BzUIAxis axis, BzUINode *node) {
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f32 compSize = 0;
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switch (node->semanticSize[axis].kind) {
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case BZ_UI_SIZE_PIXELS:
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compSize = node->semanticSize[axis].value;
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break;
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case BZ_UI_SIZE_FIT:
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BZ_ASSERT(node->string);
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Vector2 size = MeasureTextEx(node->style.font, node->string, node->style.fontSize, node->style.fontSpacing);
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case BZ_UI_SIZE_FIT: {
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BzUITextStyle style = bzUIGetTextStyle(ui, node);
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BZ_ASSERT(style.text);
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Vector2 size = MeasureTextEx(style.font, style.text,
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style.fontSize, style.fontSpacing);
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compSize = (axis == BZ_UI_AXIS_X) ? size.x : size.y;
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break;
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case BZ_UI_SIZE_PARENT_PERCENT:
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}
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case BZ_UI_SIZE_REL_PARENT:
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BZ_ASSERT(node->parent);
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compSize = node->parent->computedSize[axis] * node->semanticSize[axis].value;
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break;
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case BZ_UI_SIZE_AS_PARENT:
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BZ_ASSERT(node->parent);
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compSize = node->parent->computedSize[axis];
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break;
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case BZ_UI_SIZE_NULL:
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default:
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break;
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}
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if (node->computedSize[axis] != compSize) {
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node->changed = true;
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node->canInteract = true;
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}
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node->computedSize[axis] = compSize;
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}
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static void calculateAxisSizePostorder(const BzUIAxis axis, const BzUINode *node) {
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static void calculateAxisSizePostorder(const BzUI *ui, const BzUIAxis axis, const BzUINode *node) {
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f32 compSize = 0;
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switch (node->semanticSize[axis].kind) {
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case BZ_UI_SIZE_CHILD_SUM:
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@@ -168,24 +211,30 @@ static void calculateAxisSizePostorder(const BzUIAxis axis, const BzUINode *node
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break;
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}
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}
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static void calculateSizes(BzUINode *node) {
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static void calculateSizes(const BzUI *ui, BzUINode *node) {
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BzUINode *child = node->first;
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calculateAxisSizePreorder(BZ_UI_AXIS_X, node);
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calculateAxisSizePreorder(BZ_UI_AXIS_Y, node);
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calculateAxisSizePreorder(ui, BZ_UI_AXIS_X, node);
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calculateAxisSizePreorder(ui, BZ_UI_AXIS_Y, node);
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while (child != NULL) {
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calculateSizes(child);
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calculateSizes(ui, child);
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child = child->next;
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}
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calculateAxisSizePostorder(BZ_UI_AXIS_X, node);
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calculateAxisSizePostorder(BZ_UI_AXIS_Y, node);
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calculateAxisSizePostorder(ui, BZ_UI_AXIS_X, node);
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calculateAxisSizePostorder(ui, BZ_UI_AXIS_Y, node);
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node->computedSize[BZ_UI_AXIS_X] += node->padding[BZ_UI_AXIS_X] + node->padding[BZ_UI_AXIS_X + 2];
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node->computedSize[BZ_UI_AXIS_Y] += node->padding[BZ_UI_AXIS_Y] + node->padding[BZ_UI_AXIS_Y + 2];
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// Border thickness counts as margin
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if (node->flags & BZ_UI_DRAW_BORDER) {
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BzUIBorderStyle style = bzUIGetBorderStyle(ui, node);
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node->margin[BZ_UI_AXIS_X] += style.thickness * 2;
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node->margin[BZ_UI_AXIS_Y] += style.thickness * 2;
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}
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}
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static void calculatePositions(BzUINode *node, f32 x, f32 y);
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static void calculatePositionsFlexBox(BzUINode *node) {
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static void calculatePositions(BzUI *ui, BzUINode *node, f32 x, f32 y);
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static void calculatePositionsFlexBox(BzUI *ui, BzUINode *node) {
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BZ_ASSERT(node->layout.type == BZ_UI_LAYOUT_FLEX_BOX);
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BzUIFlags flags = node->layout.flags;
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@@ -199,8 +248,7 @@ static void calculatePositionsFlexBox(BzUINode *node) {
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for (BzUINode *child = node->first; child; child = child->next) {
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totalMainAxisSize += child->computedSize[MAIN_AXIS] +
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child->margin[MAIN_AXIS] +
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child->margin[MAIN_AXIS + 2] +
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child->style.borderThickness * 2;
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child->margin[MAIN_AXIS + 2];
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numChildren++;
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}
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@@ -237,26 +285,24 @@ static void calculatePositionsFlexBox(BzUINode *node) {
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}
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axisOffset[MAIN_AXIS] += child->margin[MAIN_AXIS];
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axisOffset[MAIN_AXIS] += child->style.borderThickness;
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calculatePositions(child, axisOffset[BZ_UI_AXIS_X], axisOffset[BZ_UI_AXIS_Y]);
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axisOffset[MAIN_AXIS] += child->style.borderThickness;
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calculatePositions(ui, child, axisOffset[BZ_UI_AXIS_X], axisOffset[BZ_UI_AXIS_Y]);
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axisOffset[MAIN_AXIS] += child->margin[MAIN_AXIS + 2];
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axisOffset[MAIN_AXIS] += mainAxisStep;
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axisOffset[MAIN_AXIS] += child->computedSize[MAIN_AXIS];
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}
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}
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static void calculatePositions(BzUINode *node, f32 x, f32 y) {
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static void calculatePositions(BzUI *ui, BzUINode *node, f32 x, f32 y) {
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node->computedPosition[BZ_UI_AXIS_X] = x;
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node->computedPosition[BZ_UI_AXIS_Y] = y;
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switch (node->layout.type) {
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case BZ_UI_LAYOUT_FLEX_BOX:
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calculatePositionsFlexBox(node);
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calculatePositionsFlexBox(ui, node);
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break;
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default:
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for (BzUINode *child = node->first; child; child = child->next) {
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calculatePositions(child, x, y);
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calculatePositions(ui, child, x, y);
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}
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break;
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}
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@@ -327,53 +373,63 @@ static void renderNode(BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui);
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BZ_ASSERT(node);
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BzUIStyle *style = &node->style;
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BzUIInteraction *inter = &node->interaction;
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Rectangle rect = getNodeRect(node);
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// Adjust for padding
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Rectangle drawRect = rect;
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drawRect.x += node->padding[BZ_UI_AXIS_X] + style->borderThickness;
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drawRect.y += node->padding[BZ_UI_AXIS_Y] + style->borderThickness;
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drawRect.width -= (node->padding[BZ_UI_AXIS_X] + node->padding[BZ_UI_AXIS_X + 2] + style->borderThickness);
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drawRect.height -= (node->padding[BZ_UI_AXIS_Y] + node->padding[BZ_UI_AXIS_Y + 2] + style->borderThickness);
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drawRect.x += node->padding[BZ_UI_AXIS_X];
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drawRect.y += node->padding[BZ_UI_AXIS_Y];
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drawRect.width -= (node->padding[BZ_UI_AXIS_X] + node->padding[BZ_UI_AXIS_X + 2]);
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drawRect.height -= (node->padding[BZ_UI_AXIS_Y] + node->padding[BZ_UI_AXIS_Y + 2]);
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if (node->flags & BZ_UI_DRAW_BOX_SHADOW) {
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}
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if (node->flags & BZ_UI_DRAW_BACKGROUND) {
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Color color = style->bgColor;
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if (inter->hovering) color = style->bgHoverColor;
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if (inter->down) color = style->bgActiveColor;
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BzUIBackgroundStyle style = bzUIGetBackgroundStyle(ui, node);
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Color color = style.normal;
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if (inter->hovering) color = style.hover;
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if (inter->down) color = style.active;
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Rectangle bgRect = rect;
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if (style->roundness > 0) {
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if (style.roundness > 0) {
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bgRect.x -= 1;
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bgRect.y -= 1;
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bgRect.width += 2;
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bgRect.height += 2;
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}
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DrawRectangleRounded(bgRect, style->roundness, 0, color);
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DrawRectangleRounded(bgRect, style.roundness, 0, color);
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}
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if (node->flags & BZ_UI_DRAW_BORDER && style->borderThickness > 0) {
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Color color = style->borderColor;
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if (inter->hovering) color = style->borderHoverColor;
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if (inter->down) color = style->borderActiveColor;
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DrawRectangleRoundedLines(rect, style->roundness, 0, style->borderThickness, color);
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}
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if (node->flags & BZ_UI_DRAW_TEXT_SHADOW) {
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Color color = style->textShadowColor;
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if (inter->hovering) color = style->textShadowHoverColor;
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if (inter->down) color = style->textShadowActiveColor;
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DrawTextEx(style->font, node->string, (Vector2){
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drawRect.x + style->shadowOffset[BZ_UI_AXIS_X],
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drawRect.y + style->shadowOffset[BZ_UI_AXIS_Y]
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}, style->fontSize, style->fontSpacing, color);
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}
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if (node->flags & BZ_UI_DRAW_TEXT) {
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Color color = style->textColor;
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if (inter->hovering) color = style->textHoverColor;
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if (inter->down) color = style->textActiveColor;
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DrawTextEx(style->font, node->string, (Vector2){drawRect.x, drawRect.y}, style->fontSize, style->fontSpacing, color);
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if (node->flags & BZ_UI_DRAW_BORDER) {
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BzUIBorderStyle style = bzUIGetBorderStyle(ui, node);
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Color color = style.normal;
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if (inter->hovering) color = style.hover;
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if (inter->down) color = style.active;
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DrawRectangleRoundedLines(rect, style.roundness, 0, style.thickness, color);
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}
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node->changed = false;
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if (node->flags & BZ_UI_DRAW_TEXT) {
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BzUITextStyle style = bzUIGetTextStyle(ui, node);
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BZ_ASSERT(style.text);
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if (node->flags & BZ_UI_DRAW_TEXT_SHADOW) {
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BzUITextShadowStyle shadowStyle = bzUIGetTextShadowStyle(ui, node);
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Color color = shadowStyle.normal;
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if (inter->hovering) color = style.hover;
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if (inter->down) color = style.active;
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DrawTextEx(style.font, style.text, (Vector2) {
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drawRect.x + shadowStyle.offset[BZ_UI_AXIS_X],
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drawRect.y + shadowStyle.offset[BZ_UI_AXIS_Y],
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}, style.fontSize, style.fontSpacing, color);
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}
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Color color = style.normal;
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if (inter->hovering) color = style.hover;
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if (inter->down) color = style.active;
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DrawTextEx(style.font, style.text, (Vector2) {
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drawRect.x, drawRect.y
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}, style.fontSize, style.fontSpacing, color);
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}
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node->canInteract = false;
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BzUINode *child = node->first;
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while (child != NULL) {
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@@ -384,8 +440,8 @@ static void renderNode(BzUI *ui, BzUINode *node) {
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void bzUIEnd(BzUI *ui) {
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pruneStale(ui, ui->root);
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calculateSizes(ui->root);
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calculatePositions(ui->root, 0, 0);
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calculateSizes(ui, ui->root);
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calculatePositions(ui, ui->root, 0, 0);
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updateNodeInteraction(ui, ui->root, GetMousePosition());
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renderNode(ui, ui->root);
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}
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@@ -402,7 +458,7 @@ BzUINode *bzUINodeMake(BzUI *ui, BzUIKey key, const BzUINodeDesc *desc) {
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node = bzObjectPool(ui->nodePool);
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bzMemSet(node, 0, sizeof(*node));
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hmput(ui->nodeMap, key, node);
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node->changed = true;
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node->canInteract = true;
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}
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BZ_ASSERT(node);
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node->lastFrame = ui->currFrame;
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@@ -412,6 +468,7 @@ BzUINode *bzUINodeMake(BzUI *ui, BzUIKey key, const BzUINodeDesc *desc) {
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BZ_ASSERT(parent);
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bzUINodeClearLinks(node);
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bzUINodeClearStyles(node);
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if (parent->last) {
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parent->last->next = node;
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@@ -425,9 +482,7 @@ BzUINode *bzUINodeMake(BzUI *ui, BzUIKey key, const BzUINodeDesc *desc) {
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node->parent = parent;
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node->layout = desc->layout;
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node->style = desc->style;
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node->flags = desc->flags;
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node->string = desc->string;
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bzMemCpy(node->semanticSize, desc->semanticSize, sizeof(node->semanticSize));
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bzMemCpy(node->padding, desc->padding, sizeof(node->padding));
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@@ -454,52 +509,131 @@ BzUINode *bzUIPopParent(BzUI *ui) {
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return node;
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}
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BzUIBackgroundStyle bzUIGetBackgroundStyle(const BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui && node);
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BZ_ASSERT(node->backgroundStyleIdx != -1);
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return ui->backgroundStyles[node->backgroundStyleIdx];
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}
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BzUIBoxShadowStyle bzUIGetBoxShadowStyle(const BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui && node);
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BZ_ASSERT(node->boxShadowStyleIdx != -1);
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return ui->boxShadowStyles[node->boxShadowStyleIdx];
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}
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BzUITextStyle bzUIGetTextStyle(const BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui && node);
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BZ_ASSERT(node->textStyleIdx != -1);
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return ui->textStyles[node->textStyleIdx];
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}
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BzUITextShadowStyle bzUIGetTextShadowStyle(const BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui && node);
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BZ_ASSERT(node->textShadowStyleIdx != -1);
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return ui->textShadowStyles[node->textShadowStyleIdx];
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}
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BzUIBorderStyle bzUIGetBorderStyle(const BzUI *ui, BzUINode *node) {
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BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->borderStyleIdx != -1);
|
||||
return ui->borderStyles[node->borderStyleIdx];
|
||||
}
|
||||
|
||||
#define BZ_UI_SET_STYLE(ui, node, mIdx, styles, style) \
|
||||
do { \
|
||||
i32 idx = node->mIdx; \
|
||||
if (idx == -1) { \
|
||||
idx = bzArraySize(ui->styles); \
|
||||
bzArrayPush(ui->styles, style); \
|
||||
node->mIdx = idx; \
|
||||
} else { \
|
||||
bzArraySet(ui->styles, idx, style); \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
void bzUISetBackgroundStyle(BzUI *ui, BzUINode *node, BzUIBackgroundStyle style) {
|
||||
BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->flags & BZ_UI_DRAW_BACKGROUND);
|
||||
BZ_UI_SET_STYLE(ui, node, backgroundStyleIdx, backgroundStyles, style);
|
||||
}
|
||||
void bzUISetBoxShadowStyle(BzUI *ui, BzUINode *node, BzUIBoxShadowStyle style) {
|
||||
BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->flags & BZ_UI_DRAW_BOX_SHADOW);
|
||||
BZ_UI_SET_STYLE(ui, node, boxShadowStyleIdx, boxShadowStyles, style);
|
||||
}
|
||||
void bzUISetTextStyle(BzUI *ui, BzUINode *node, BzUITextStyle style) {
|
||||
BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->flags & BZ_UI_DRAW_TEXT);
|
||||
BZ_UI_SET_STYLE(ui, node, textStyleIdx, textStyles, style);
|
||||
}
|
||||
void bzUISetTextShadowStyle(BzUI *ui, BzUINode *node, BzUITextShadowStyle style) {
|
||||
BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->flags & BZ_UI_DRAW_TEXT_SHADOW);
|
||||
BZ_UI_SET_STYLE(ui, node, textShadowStyleIdx, textShadowStyles, style);
|
||||
}
|
||||
void bzUISetBorderStyle(BzUI *ui, BzUINode *node, BzUIBorderStyle style) {
|
||||
BZ_ASSERT(ui && node);
|
||||
BZ_ASSERT(node->flags & BZ_UI_DRAW_BORDER);
|
||||
BZ_UI_SET_STYLE(ui, node, borderStyleIdx, borderStyles, style);
|
||||
}
|
||||
#undef BZ_UI_SET_STYLE
|
||||
|
||||
BzUILayout bzUIGetLayout(const BzUI *ui, BzUINode *node) {
|
||||
BZ_UNUSED(ui);
|
||||
BZ_ASSERT(node);
|
||||
return node->layout;
|
||||
}
|
||||
void bzUISetLayout(BzUI *ui, BzUINode *node, BzUILayout layout) {
|
||||
BZ_UNUSED(ui);
|
||||
BZ_ASSERT(node);
|
||||
node->layout = layout;
|
||||
}
|
||||
|
||||
void bzUISetParentLayout(BzUI *ui, BzUILayout layout) {
|
||||
BZ_ASSERT(ui);
|
||||
i32 stackSize = bzArraySize(ui->nodeStack);
|
||||
BZ_ASSERT(stackSize > 0);
|
||||
BzUINode *last = bzArrayGet(ui->nodeStack, stackSize - 1);
|
||||
BZ_ASSERT(last);
|
||||
last->layout = layout;
|
||||
bzUISetLayout(ui, last, layout);
|
||||
}
|
||||
|
||||
BzUIInteraction bzUIGetInteraction(BzUI *ui, BzUINode *node) {
|
||||
BZ_ASSERT(node);
|
||||
return node->interaction;
|
||||
}
|
||||
bool bzUIButton(BzUI *ui, const char *string, BzUIStyle *style) {
|
||||
BzUIStyle s = {
|
||||
.font = GetFontDefault(),
|
||||
.fontSize = 24,
|
||||
.borderThickness = 2.0f,
|
||||
.roundness = 1.0f,
|
||||
.bgColor = GRAY,
|
||||
.borderColor = BLACK,
|
||||
.borderHoverColor = BLACK,
|
||||
.borderActiveColor = GRAY,
|
||||
.textColor = BLACK,
|
||||
.textHoverColor = RED,
|
||||
.textActiveColor = ORANGE,
|
||||
};
|
||||
if (style) {
|
||||
s = *style;
|
||||
}
|
||||
bool bzUIButton(BzUI *ui, const char *string) {
|
||||
BzUINode *node = bzUINodeMake(ui, bzUIKeyFromString(string),
|
||||
&(BzUINodeDesc) {
|
||||
.flags = BZ_UI_CLICKABLE | BZ_UI_DRAW_TEXT |
|
||||
BZ_UI_DRAW_BACKGROUND |
|
||||
BZ_UI_DRAW_BORDER | BZ_UI_ALIGN_CENTER
|
||||
});
|
||||
node->string = string;
|
||||
node->semanticSize[BZ_UI_AXIS_X] = (BzUISize) {
|
||||
.kind = BZ_UI_SIZE_FIT,
|
||||
};
|
||||
node->semanticSize[BZ_UI_AXIS_Y] = node->semanticSize[BZ_UI_AXIS_X];
|
||||
node->style = s;
|
||||
|
||||
for (i32 i = 0; i < 4; i++) {
|
||||
node->padding[i] = 2;
|
||||
node->margin[i] = 4;
|
||||
}
|
||||
|
||||
bzUISetBackgroundStyle(ui, node, (BzUIBackgroundStyle) {
|
||||
.normal = GRAY,
|
||||
.hover = GRAY,
|
||||
.active = GRAY,
|
||||
});
|
||||
bzUISetBorderStyle(ui, node, (BzUIBorderStyle) {
|
||||
.thickness = 4.0f,
|
||||
.normal = BLACK,
|
||||
.hover = BLACK,
|
||||
.active = GRAY
|
||||
});
|
||||
bzUISetTextStyle(ui, node, (BzUITextStyle) {
|
||||
.text = string,
|
||||
.font = GetFontDefault(),
|
||||
.fontSize = 24,
|
||||
.fontSpacing = 2,
|
||||
.normal = BLACK,
|
||||
.hover = RED,
|
||||
.active = ORANGE
|
||||
});
|
||||
return bzUIGetInteraction(ui, node).clicked;
|
||||
}
|
||||
|
||||
@@ -12,7 +12,8 @@ typedef enum BzUISizeKind {
|
||||
BZ_UI_SIZE_NULL,
|
||||
BZ_UI_SIZE_PIXELS,
|
||||
BZ_UI_SIZE_FIT,
|
||||
BZ_UI_SIZE_PARENT_PERCENT,
|
||||
BZ_UI_SIZE_REL_PARENT,
|
||||
BZ_UI_SIZE_AS_PARENT,
|
||||
BZ_UI_SIZE_CHILD_SUM,
|
||||
BZ_UI_SIZE_CHILD_MAX,
|
||||
} BzUISizeKind;
|
||||
@@ -86,28 +87,67 @@ typedef struct BzUIStyle {
|
||||
enum {
|
||||
BZ_UI_NONE = 0,
|
||||
BZ_UI_CLICKABLE = (1 << 0),
|
||||
BZ_UI_DRAW_TEXT = (1 << 1),
|
||||
BZ_UI_DRAW_TEXT_SHADOW = (1 << 2),
|
||||
BZ_UI_DRAW_BACKGROUND = (1 << 1),
|
||||
BZ_UI_DRAW_BOX_SHADOW = (1 << 2),
|
||||
BZ_UI_DRAW_BORDER = (1 << 3),
|
||||
BZ_UI_DRAW_BACKGROUND = (1 << 4),
|
||||
//BZ_UI_DRAW_SPRITE = (1 << 5),
|
||||
BZ_UI_ALIGN_HORIZ_START = (1 << 6),
|
||||
BZ_UI_ALIGN_HORIZ_CENTER = (1 << 7),
|
||||
BZ_UI_ALIGN_HORIZ_END = (1 << 8),
|
||||
BZ_UI_ALIGN_VERT_START = (1 << 9),
|
||||
BZ_UI_ALIGN_VERT_CENTER = (1 << 10),
|
||||
BZ_UI_ALIGN_VERT_END = (1 << 11),
|
||||
BZ_UI_DRAW_TEXT = (1 << 4),
|
||||
BZ_UI_DRAW_TEXT_SHADOW = (1 << 5),
|
||||
BZ_UI_DRAW_SPRITE = (1 << 6),
|
||||
BZ_UI_ALIGN_HORIZ_START = (1 << 7),
|
||||
BZ_UI_ALIGN_HORIZ_CENTER = (1 << 8),
|
||||
BZ_UI_ALIGN_HORIZ_END = (1 << 9),
|
||||
BZ_UI_ALIGN_VERT_START = (1 << 10),
|
||||
BZ_UI_ALIGN_VERT_CENTER = (1 << 11),
|
||||
BZ_UI_ALIGN_VERT_END = (1 << 12),
|
||||
|
||||
BZ_UI_ALIGN_CENTER = BZ_UI_ALIGN_HORIZ_CENTER | BZ_UI_ALIGN_VERT_CENTER,
|
||||
};
|
||||
|
||||
typedef struct BzUIBackgroundStyle {
|
||||
f32 thickness;
|
||||
f32 roundness;
|
||||
Color normal;
|
||||
Color hover;
|
||||
Color active;
|
||||
} BzUIBackgroundStyle;
|
||||
|
||||
typedef struct BzUIBoxShadowStyle {
|
||||
f32 offset[BZ_UI_AXIS_COUNT];
|
||||
BzUIBackgroundStyle bg;
|
||||
} BzUIBoxShadowStyle;
|
||||
|
||||
typedef struct BzUIBorderStyle {
|
||||
f32 thickness;
|
||||
f32 roundness;
|
||||
Color normal;
|
||||
Color hover;
|
||||
Color active;
|
||||
} BzUIBorderStyle;
|
||||
|
||||
typedef struct BzUITextStyle {
|
||||
const char *text;
|
||||
|
||||
Font font;
|
||||
f32 fontSize;
|
||||
f32 fontSpacing;
|
||||
Color normal;
|
||||
Color hover;
|
||||
Color active;
|
||||
} BzUITextStyle;
|
||||
|
||||
typedef struct BzUITextShadowStyle {
|
||||
// Depends on BzUITextStyle
|
||||
f32 offset[BZ_UI_AXIS_COUNT];
|
||||
Color normal;
|
||||
Color hover;
|
||||
Color active;
|
||||
} BzUITextShadowStyle;
|
||||
|
||||
typedef struct BzUINode BzUINode;
|
||||
|
||||
typedef struct BzUINodeDesc {
|
||||
BzUILayout layout;
|
||||
BzUIStyle style;
|
||||
BzUIFlags flags;
|
||||
const char *string;
|
||||
|
||||
BzUISize semanticSize[BZ_UI_AXIS_COUNT];
|
||||
f32 padding[BZ_UI_AXIS_COUNT * 2];
|
||||
@@ -142,10 +182,27 @@ BzUINode *bzUIPushDiv(BzUI *ui, BzUISize x, BzUISize y);
|
||||
BzUINode *bzUIPushParent(BzUI *ui, BzUINode *node);
|
||||
BzUINode *bzUIPopParent(BzUI *ui);
|
||||
|
||||
// Styles
|
||||
|
||||
BzUIBackgroundStyle bzUIGetBackgroundStyle(const BzUI *ui, BzUINode *node);
|
||||
BzUIBoxShadowStyle bzUIGetBoxShadowStyle(const BzUI *ui, BzUINode *node);
|
||||
BzUITextStyle bzUIGetTextStyle(const BzUI *ui, BzUINode *node);
|
||||
BzUITextShadowStyle bzUIGetTextShadowStyle(const BzUI *ui, BzUINode *node);
|
||||
BzUIBorderStyle bzUIGetBorderStyle(const BzUI *ui, BzUINode *node);
|
||||
|
||||
void bzUISetBackgroundStyle(BzUI *ui, BzUINode *node, BzUIBackgroundStyle style);
|
||||
void bzUISetBoxShadowStyle(BzUI *ui, BzUINode *node, BzUIBoxShadowStyle style);
|
||||
void bzUISetTextStyle(BzUI *ui, BzUINode *node, BzUITextStyle style);
|
||||
void bzUISetTextShadowStyle(BzUI *ui, BzUINode *node, BzUITextShadowStyle style);
|
||||
void bzUISetBorderStyle(BzUI *ui, BzUINode *node, BzUIBorderStyle style);
|
||||
|
||||
BzUILayout bzUIGetLayout(const BzUI *ui, BzUINode *node);
|
||||
void bzUISetLayout(BzUI *ui, BzUINode *node, BzUILayout layout);
|
||||
|
||||
void bzUISetParentLayout(BzUI *ui, BzUILayout layout);
|
||||
|
||||
BzUIInteraction bzUIGetInteraction(BzUI *ui, BzUINode *node);
|
||||
|
||||
bool bzUIButton(BzUI *ui, const char *string, BzUIStyle *style);
|
||||
bool bzUIButton(BzUI *ui, const char *string);
|
||||
|
||||
#endif //BREEZE_UI_CORE_H
|
||||
|
||||
@@ -23,13 +23,13 @@ void render(float dt, int *game) {
|
||||
.type = BZ_UI_LAYOUT_FLEX_BOX,
|
||||
.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_CENTER,
|
||||
});
|
||||
if (bzUIButton(ui, "Hello world", NULL)) {
|
||||
if (bzUIButton(ui, "Hello world")) {
|
||||
bzLogInfo("Hello world");
|
||||
}
|
||||
if (bzUIButton(ui, "foo", NULL)) {
|
||||
if (bzUIButton(ui, "foo")) {
|
||||
bzLogInfo("foo");
|
||||
}
|
||||
if (bzUIButton(ui, "bar", NULL)) {
|
||||
if (bzUIButton(ui, "bar")) {
|
||||
bzLogInfo("bar");
|
||||
}
|
||||
bzUIEnd(ui);
|
||||
|
||||
Reference in New Issue
Block a user