69 Commits

Author SHA1 Message Date
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
365fb41831 Remove rotation from steering behavior 2023-12-07 11:41:13 +01:00
ddb562a62e Split follow path system with follow target position 2023-12-07 11:20:04 +01:00
488dccfada Add entity rotation 2023-12-06 08:09:02 +01:00
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00