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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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ddb562a62e
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Split follow path system with follow target position
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2023-12-07 11:20:04 +01:00 |
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488dccfada
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Add entity rotation
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2023-12-06 08:09:02 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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17bfe7f52d
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Use component for unit selection
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2023-12-02 11:53:45 +01:00 |
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5cbb7b6c94
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Move flecs out of engine, reorganize systems
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2023-11-17 20:29:51 +01:00 |
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16d98a4691
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Add trees as entities
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2023-11-17 16:32:41 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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8825b9e01f
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Path following
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2023-11-14 12:01:28 +01:00 |
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bf543330e5
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Add basic movement
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2023-11-12 19:04:25 +01:00 |
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526d292fb5
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Very basic animations
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2023-11-12 18:03:55 +01:00 |
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8edb7b7ea9
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Restructure/refactor of main.c
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2023-11-12 16:14:30 +01:00 |
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fb7c0831da
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Rename BUILDINGS to BuildingType, add owner component to entities
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2023-11-10 06:47:50 +01:00 |
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fed67a61e6
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Convert buildings to entities (partially)
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2023-11-09 18:11:46 +01:00 |
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f32c19dc3d
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Overhaul tilemap, add building ownership layer
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2023-11-09 15:46:35 +01:00 |
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