Tweak mage tower range and cooldown

This commit is contained in:
2024-02-13 11:23:31 +01:00
parent 6fe17bffe0
commit 3dfe496d52

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@@ -176,7 +176,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
ecs_set(ECS, building, AttachedEntity, {mage});
ecs_set(ECS, building, Tower, {
.range = 46.0f,
.range = 80.0f,
.projMinDamage = 40.0f,
.projMaxDamage = 80.0f,
.projMinLifespan = 0.8f,
@@ -184,7 +184,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
.projSpeed = 100.0f,
.projRadius = 4.0f,
.projDamageCount = 3,
.fireCooldown = 1.2f,
.fireCooldown = 0.8f,
.fireElapsed = 0.0f,
});
break;