Tweak wave data

This commit is contained in:
2024-02-13 11:21:35 +01:00
parent 0c97ba6511
commit 6fe17bffe0

View File

@@ -4,15 +4,24 @@
#include "entity_factory.h"
#include "utils.h"
#define NUM_WAVES 5
#define NUM_WAVES 14
EnemyWaves getDefaultWaves() {
static WaveData waves[NUM_WAVES] = {
{ 10, 1.0f, 20, 2.0f, 0, 5 * 60 },
{ 20, 1.0f, 40, 2.0f, 0, 2 * 60 },
{ 25, 1.0f, 80, 2.2f, 0, 2 * 60 },
{ 50, 1.2f, 120, 3.0f, 0, 1.5f * 60 },
{ 100, 2.0f, 220, 4.0f, 0, 1.0f * 60 },
{ 0, 0.0f, 5, 1.0f, 0, 5 * 60 },
{ 0, 0.0f, 20, 2.0f, 0, 1.5f * 60 },
{ 5, 0.2f, 30, 2.2f, 0, 30 },
{ 10, 0.5f, 40, 2.4f, 0, 20 },
{ 20, 1.0f, 60, 2.6f, 0, 20 },
{ 40, 1.4f, 80, 2.8f, 0, 10 },
{ 60, 1.5f, 100, 3.0f, 0, 10 },
{ 80, 1.6f, 120, 3.2f, 0, 10 },
{ 100, 1.8f, 160, 3.4f, 0, 5 },
{ 120, 2.0f, 200, 3.5f, 0, 5 },
{ 180, 2.2f, 250, 3.8f, 0, 5 },
{ 220, 2.5f, 300, 4.0f, 0, 5 },
{ 250, 3.0f, 350, 4.2f, 0, 5 },
{ 300, 4.0f, 400, 4.5f, 0, 5 },
};
return (EnemyWaves) {
.numWaves = NUM_WAVES,
@@ -38,6 +47,7 @@ WaveInfo getWaveInfo(const EnemyWaves *waves, i32 idx) {
} else {
waveData = waves->waves[idx];
waveData.timeBeforeStart = waves->waves[NUM_WAVES - 1].timeBeforeStart;
}
WaveInfo info = {
@@ -46,7 +56,6 @@ WaveInfo getWaveInfo(const EnemyWaves *waves, i32 idx) {
.orcsToSend = waveData.numOrcs,
.goblinsToSend = waveData.numGoblins,
};
info.data.timeBeforeStart /= 60;
return info;
}
@@ -66,17 +75,19 @@ void updateWave(WaveInfo *wave, Game *game, f32 dt) {
wave->goblinsElapsed += dt;
f32 timeForGoblin = 1.0f / wave->data.goblinSendRate;
if (wave->goblinsElapsed >= timeForGoblin) {
while (wave->goblinsElapsed >= timeForGoblin) {
Vector2 spawnPos = randomizeSpawnPos(game->swarmSpawn, 20);
entityCreate(ENTITY_GOBLIN, spawnPos, PLAYER_ENEMY, game);
wave->goblinsElapsed -= timeForGoblin;
wave->goblinsToSend--;
}
f32 timeForOrc = 1.0f / wave->data.orcSendRate;
if (wave->orcsElapsed >= timeForOrc) {
while (wave->orcsElapsed >= timeForOrc) {
Vector2 spawnPos = randomizeSpawnPos(game->swarmSpawn, 20);
entityCreate(ENTITY_ORC, spawnPos, PLAYER_ENEMY, game);
wave->orcsElapsed -= timeForOrc;
wave->orcsToSend--;
}
}