Files
PixelDefense/game/components.h

21 lines
327 B
C

#ifndef PIXELDEFENSE_COMPONENTS_H
#define PIXELDEFENSE_COMPONENTS_H
#include <breeze.h>
typedef struct TilePosition {
BzTile x;
BzTile y;
} TilePosition;
typedef struct TileSize {
BzTile w;
BzTile h;
} TileSize;
typedef struct Owner {
BuildingType playerID;
} Owner;
#endif //PIXELDEFENSE_COMPONENTS_H