Commit Graph

158 Commits

Author SHA1 Message Date
f0332465ef Add P button to pause 2024-02-12 15:44:43 +01:00
4252547342 Web build 2024-02-12 15:41:31 +01:00
e69fdeed1f Enemy swarm movement 2024-02-12 14:14:23 +01:00
bfc1bc425f Wave incrementing 2024-02-11 19:23:40 +01:00
02fb325e3b Remove fps title 2024-02-11 16:48:17 +01:00
bb54002fa3 Add game over screen 2024-02-11 16:46:43 +01:00
20af3967a8 Add sounds 2024-02-10 15:03:39 +01:00
6eddf11cfa Fix rotation 2024-02-10 14:33:07 +01:00
b39202f730 Add particle layer 0 2024-02-10 14:09:04 +01:00
062383407c Blood particles 2024-02-10 13:58:42 +01:00
1487d67a3b Add fireball particles, add max lifespan to fireball 2024-02-10 11:39:01 +01:00
aa0fea49e9 Add emission to ParticleEmitter 2024-02-10 10:13:18 +01:00
bc7da3c7a3 Partial tower implementation 2024-02-09 15:46:53 +01:00
14f7e2b56c Implement warehouse and granary 2024-02-09 10:14:54 +01:00
ea738270a0 Better formation placement 2024-02-09 09:46:36 +01:00
eb768fa968 Remove redundent logs 2024-02-07 15:51:20 +01:00
c625f566bc Improve unit recruiting 2024-02-07 11:38:42 +01:00
28ee6da17b Remove entity arms - bad idea 2024-02-07 11:02:06 +01:00
c8d3b6952d Rename buildings to building_factory, randomize unit place position 2024-02-05 10:13:22 +01:00
d55ed29f97 Limit how many workers can harvest the same resource 2024-02-05 09:19:59 +01:00
ab0fef8ebf Remove color randomness 2024-01-30 19:39:52 +01:00
df581dcb9d Add particles! 2024-01-29 20:01:36 +01:00
a633c9cbdf Implement FullScreen and FPS opts 2024-01-29 16:41:13 +01:00
ed1815eddc Properly change volume 2024-01-29 12:50:36 +01:00
32fa02929d Add entity test map 2024-01-29 10:48:40 +01:00
409d9027ef Working HTML5 version 2024-01-29 00:10:31 +01:00
dfc20b6a96 Add music, fix main menu scene 2024-01-28 18:17:39 +01:00
77d6173962 Fix origin 2024-01-28 17:49:32 +01:00
205fb57f07 Implement farming 2024-01-28 17:33:55 +01:00
d0ad91d5b2 Only allow for workers to harvest 2024-01-28 14:26:39 +01:00
5d96a02284 Fix hitboxes for entities 2024-01-28 14:09:27 +01:00
a61768e912 Add hitboxes 2024-01-28 11:00:32 +01:00
0a4c1fd154 Only render objects on screen 2024-01-23 23:09:08 +01:00
0423a962df Consume pop capacity + evade AI boiler plate 2024-01-23 21:43:58 +01:00
b6e54a7fcb Proper build UI 2024-01-23 16:54:39 +01:00
ac7525c42a Add transperency when units are behind 2024-01-15 13:16:24 +01:00
0f33ed9fc0 Remove texture from DrawData 2024-01-15 12:51:19 +01:00
f7b235abe5 Add assertion check for number of draws 2024-01-15 11:37:21 +01:00
5e6a9b628c Use stack alloc for sorting draw data 2024-01-15 11:34:49 +01:00
e2684fc496 Move UI code into s_ui 2024-01-15 11:28:17 +01:00
dda24cd530 Add build menu 2024-01-15 11:18:39 +01:00
8692d89479 Add 8 layers to collisions 2024-01-13 08:09:34 +01:00
25a3229bb2 Polish up behaviour tree, add docs 2024-01-11 09:33:51 +01:00
36d8bac7c4 Simlify and improve BT visualization 2024-01-11 08:34:53 +01:00
e82fde83c9 Fix screen switching 2024-01-10 21:37:11 +01:00
b09f1d4ca9 Fix screen switching 2024-01-10 19:43:57 +01:00
692f5744ad Add options 2024-01-10 19:38:56 +01:00
214cf19a52 Fix tileset river collisions, add pathing test map 2024-01-10 17:10:00 +01:00
52cccf4665 Inspection for Animation component 2024-01-10 16:59:17 +01:00
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00