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ea93a7aa33
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Add Main menu screen
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2023-12-22 08:38:56 +01:00 |
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dbb5ac5382
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Add game scenario to Main menu background
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2023-12-22 08:07:22 +01:00 |
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1b801caa82
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Add main menu
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2023-12-21 19:06:02 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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582074256c
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Add animations to terrain layer
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2023-12-13 16:23:38 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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b410867902
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Add cursor support
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2023-12-07 19:24:29 +01:00 |
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eac2d676d6
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Remove formations for now
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2023-12-07 18:32:49 +01:00 |
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56a73fe28c
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Improve input processing
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2023-12-07 18:21:14 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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d3485303c9
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Add exit game function
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2023-12-07 11:46:53 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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e7e4d1e4ce
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Fix bug with follow path system
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2023-12-07 11:35:35 +01:00 |
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ddb562a62e
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Split follow path system with follow target position
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2023-12-07 11:20:04 +01:00 |
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7bada9f4e8
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Add stackAllocReset method
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2023-12-07 10:47:41 +01:00 |
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9800b5576e
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Remove memory allocation in pathfinding
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2023-12-07 10:42:53 +01:00 |
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488dccfada
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Add entity rotation
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2023-12-06 08:09:02 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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17a5cee02c
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Add walking animation
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2023-12-05 11:32:34 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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17bfe7f52d
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Use component for unit selection
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2023-12-02 11:53:45 +01:00 |
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b77e939c52
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Overhaul pathfinding algorithm
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2023-11-24 20:25:21 +01:00 |
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6e977b7433
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Fix memory leak when iterating path
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2023-11-23 19:35:59 +01:00 |
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5ff0fbb26f
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Add feedback UI for selecting and placing units
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2023-11-23 12:21:25 +01:00 |
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0dc8046d8f
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Rework pathfinding to use Vector2, form formations
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2023-11-23 12:01:42 +01:00 |
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513168825c
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Remove imgui demo window
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2023-11-23 11:11:04 +01:00 |
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19d84a5dbb
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Add basic input system
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2023-11-23 11:07:46 +01:00 |
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783db8ba90
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Add input logic for building
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2023-11-22 09:56:20 +01:00 |
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2fc0d7196a
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Rename variables in pathfinding.c to be more clear
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2023-11-18 18:07:22 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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4d9851f433
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Option to enable/disable debug drawing
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2023-11-18 11:19:54 +01:00 |
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03b5959eae
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Kinematic movement + path following
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2023-11-18 08:12:58 +01:00 |
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5cbb7b6c94
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Move flecs out of engine, reorganize systems
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2023-11-17 20:29:51 +01:00 |
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2167d10501
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Tweak spatial grid size, add colliders rendering
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2023-11-17 19:39:49 +01:00 |
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16d98a4691
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Add trees as entities
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2023-11-17 16:32:41 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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3ec6e9ad47
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Remove entity map in favor of spatial grid
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2023-11-16 16:31:19 +01:00 |
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6974a80611
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Add building preview
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2023-11-16 09:40:41 +01:00 |
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c232fc9afd
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Fix bug where allocated paths were never returned
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2023-11-16 09:00:27 +01:00 |
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af99504370
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Allocate path with object pool for pathfinding
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2023-11-16 07:23:56 +01:00 |
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9e6c836207
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Rename ...New/...Free to ...Create/...Destroy
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2023-11-16 06:26:24 +01:00 |
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1ceacd2e62
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Add update method to entity map
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2023-11-15 19:11:39 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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e9bdc623fc
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Restructure files
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2023-11-15 08:23:58 +01:00 |
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