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47f2ccd87d
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Reduce padding
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2024-01-09 22:05:07 +01:00 |
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a6b79fb14c
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Rudimentary behaviour tree visualization
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2024-01-09 22:01:16 +01:00 |
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e4cc00d3a7
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Behaviour tree composites
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2024-01-09 20:53:21 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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5486c3189f
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Fix bounds for inserting into spatial grid
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2024-01-08 16:41:54 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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03dc3774e7
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Rework input system
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2024-01-07 15:20:39 +01:00 |
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5f4bb3316c
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Add capture IO flags to UI, for better input handling
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2024-01-07 14:18:53 +01:00 |
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b8b36d9cb7
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Improve drag input detection
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2024-01-07 14:00:32 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
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2024-01-07 09:57:37 +01:00 |
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16de6b0cc8
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Add bzEasePrettyName function
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2024-01-07 09:41:56 +01:00 |
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e4111d2014
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Add arms destructor (cleans up attached components
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2024-01-07 09:36:35 +01:00 |
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07e03702ad
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Add tree test map, fix easing system
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2024-01-07 09:32:36 +01:00 |
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6884619f05
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Animate arm movement when moving
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2024-01-07 09:01:33 +01:00 |
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8ff0078b70
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Rotate orientation towards shortest arc
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2024-01-07 08:46:55 +01:00 |
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adf8545b6e
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Add wood punch sound
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2024-01-06 20:22:33 +01:00 |
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114a464c95
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Fix type in extract_common.py (BzTileID)
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2024-01-06 19:55:40 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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852dc43556
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Set texture wrap to clamp
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2024-01-05 07:29:29 +01:00 |
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2e2628bd8f
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Fix texture bleeding
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2024-01-04 22:16:29 +01:00 |
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a1a67cfa3d
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Polish camera movement
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2024-01-04 19:21:13 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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c0b94a9cc3
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Fix flipX
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2024-01-04 16:42:49 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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c83f0fb666
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Center game window
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2024-01-02 19:21:45 +01:00 |
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ef274d93fd
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Proper screen switching
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2024-01-02 12:28:09 +01:00 |
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b48c353c14
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Update instead of overwrite value in easing system
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2023-12-29 20:26:46 +01:00 |
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d73f7804a8
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Always remove easing after it is finished
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2023-12-29 20:04:17 +01:00 |
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3ec7505214
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Generalize easing system (works for all components now)
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2023-12-29 20:03:01 +01:00 |
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69232cebf4
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Remove redundant info log
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2023-12-29 20:02:38 +01:00 |
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5014f13cd0
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Add moveDtor to properly manage lifecycle
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2023-12-29 19:47:28 +01:00 |
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c3001ea4bc
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Fix memory leak in object pool
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2023-12-29 19:14:22 +01:00 |
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e852fcc791
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Fix bug with pruning stale nodes
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2023-12-29 19:11:56 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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5190c86316
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Change Storage to tag (since we have global storage)
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2023-12-29 14:59:40 +01:00 |
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681080f3ed
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Fix harvesting and add resource depositing
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2023-12-29 14:54:13 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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aa3bfbf823
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Add static keyword to ease inout sine function
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2023-12-29 13:43:01 +01:00 |
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4c39e621fe
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Add easing functions
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2023-12-29 13:30:37 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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5aba8d18c6
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Respect const qualifier
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2023-12-29 09:43:46 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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6e2c68cb70
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Add destructor for SpatialGridID and Path, remove unused Animation code
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2023-12-29 09:06:53 +01:00 |
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0c9fae7781
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Add walk animation
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2023-12-29 08:02:19 +01:00 |
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b667f18b8e
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Fix deinitialization
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2023-12-29 07:46:05 +01:00 |
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5bcab7a23c
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Add apple icon
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2023-12-29 07:27:52 +01:00 |
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118f7f9d93
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Add top bar game UI
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2023-12-28 09:47:55 +01:00 |
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