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e69fdeed1f
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Enemy swarm movement
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2024-02-12 14:14:23 +01:00 |
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bfc1bc425f
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Wave incrementing
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2024-02-11 19:23:40 +01:00 |
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02fb325e3b
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Remove fps title
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2024-02-11 16:48:17 +01:00 |
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bb54002fa3
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Add game over screen
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2024-02-11 16:46:43 +01:00 |
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20af3967a8
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Add sounds
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2024-02-10 15:03:39 +01:00 |
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6eddf11cfa
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Fix rotation
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2024-02-10 14:33:07 +01:00 |
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b39202f730
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Add particle layer 0
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2024-02-10 14:09:04 +01:00 |
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062383407c
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Blood particles
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2024-02-10 13:58:42 +01:00 |
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1487d67a3b
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Add fireball particles, add max lifespan to fireball
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2024-02-10 11:39:01 +01:00 |
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aa0fea49e9
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Add emission to ParticleEmitter
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2024-02-10 10:13:18 +01:00 |
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bc7da3c7a3
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Partial tower implementation
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2024-02-09 15:46:53 +01:00 |
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14f7e2b56c
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Implement warehouse and granary
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2024-02-09 10:14:54 +01:00 |
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ea738270a0
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Better formation placement
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2024-02-09 09:46:36 +01:00 |
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eb768fa968
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Remove redundent logs
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2024-02-07 15:51:20 +01:00 |
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c625f566bc
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Improve unit recruiting
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2024-02-07 11:38:42 +01:00 |
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28ee6da17b
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Remove entity arms - bad idea
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2024-02-07 11:02:06 +01:00 |
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c8d3b6952d
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Rename buildings to building_factory, randomize unit place position
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2024-02-05 10:13:22 +01:00 |
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d55ed29f97
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Limit how many workers can harvest the same resource
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2024-02-05 09:19:59 +01:00 |
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ab0fef8ebf
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Remove color randomness
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2024-01-30 19:39:52 +01:00 |
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df581dcb9d
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Add particles!
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2024-01-29 20:01:36 +01:00 |
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a633c9cbdf
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Implement FullScreen and FPS opts
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2024-01-29 16:41:13 +01:00 |
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ed1815eddc
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Properly change volume
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2024-01-29 12:50:36 +01:00 |
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32fa02929d
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Add entity test map
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2024-01-29 10:48:40 +01:00 |
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409d9027ef
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Working HTML5 version
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2024-01-29 00:10:31 +01:00 |
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dfc20b6a96
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Add music, fix main menu scene
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2024-01-28 18:17:39 +01:00 |
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77d6173962
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Fix origin
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2024-01-28 17:49:32 +01:00 |
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205fb57f07
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Implement farming
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2024-01-28 17:33:55 +01:00 |
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d0ad91d5b2
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Only allow for workers to harvest
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2024-01-28 14:26:39 +01:00 |
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5d96a02284
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Fix hitboxes for entities
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2024-01-28 14:09:27 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0a4c1fd154
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Only render objects on screen
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2024-01-23 23:09:08 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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b6e54a7fcb
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Proper build UI
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2024-01-23 16:54:39 +01:00 |
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ac7525c42a
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Add transperency when units are behind
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2024-01-15 13:16:24 +01:00 |
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0f33ed9fc0
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Remove texture from DrawData
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2024-01-15 12:51:19 +01:00 |
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f7b235abe5
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Add assertion check for number of draws
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2024-01-15 11:37:21 +01:00 |
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5e6a9b628c
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Use stack alloc for sorting draw data
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2024-01-15 11:34:49 +01:00 |
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e2684fc496
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Move UI code into s_ui
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2024-01-15 11:28:17 +01:00 |
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dda24cd530
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Add build menu
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2024-01-15 11:18:39 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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25a3229bb2
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Polish up behaviour tree, add docs
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2024-01-11 09:33:51 +01:00 |
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36d8bac7c4
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Simlify and improve BT visualization
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2024-01-11 08:34:53 +01:00 |
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e82fde83c9
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Fix screen switching
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2024-01-10 21:37:11 +01:00 |
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b09f1d4ca9
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Fix screen switching
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2024-01-10 19:43:57 +01:00 |
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692f5744ad
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Add options
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2024-01-10 19:38:56 +01:00 |
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214cf19a52
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Fix tileset river collisions, add pathing test map
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2024-01-10 17:10:00 +01:00 |
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52cccf4665
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Inspection for Animation component
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2024-01-10 16:59:17 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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