Commit Graph

40 Commits

Author SHA1 Message Date
c9a2bd2672 Add rest of assets, add blue player 2024-01-23 11:26:23 +01:00
36d8bac7c4 Simlify and improve BT visualization 2024-01-11 08:34:53 +01:00
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
dbc0ce5981 Basic property editor 2024-01-05 08:36:05 +01:00
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
cc6b1c1a35 Add entity_factory 2024-01-04 16:40:39 +01:00
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
5190c86316 Change Storage to tag (since we have global storage) 2023-12-29 14:59:40 +01:00
681080f3ed Fix harvesting and add resource depositing 2023-12-29 14:54:13 +01:00
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
e7a0f91c36 Add draw sorting based on Y position 2023-12-29 09:42:15 +01:00
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
4f2ac9a0eb Add actions 2023-12-17 09:06:14 +01:00
4047843b55 Add animations back 2023-12-16 17:52:56 +01:00
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
11832ec1cc Basic wood chopping 2023-12-10 11:08:40 +01:00
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
365fb41831 Remove rotation from steering behavior 2023-12-07 11:41:13 +01:00
ddb562a62e Split follow path system with follow target position 2023-12-07 11:20:04 +01:00
488dccfada Add entity rotation 2023-12-06 08:09:02 +01:00
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00