|
|
c9a2bd2672
|
Add rest of assets, add blue player
|
2024-01-23 11:26:23 +01:00 |
|
|
|
36d8bac7c4
|
Simlify and improve BT visualization
|
2024-01-11 08:34:53 +01:00 |
|
|
|
3ba5c8932b
|
Fix and integrate BT
|
2024-01-10 14:42:21 +01:00 |
|
|
|
88cbfe4a37
|
Properly handle map collisions when placing/destroying buildings
|
2024-01-08 15:27:58 +01:00 |
|
|
|
c08fca9670
|
Buildings as entities instead of map layer
|
2024-01-08 14:41:26 +01:00 |
|
|
|
9c745d2857
|
Partial entity inspector
|
2024-01-07 13:49:13 +01:00 |
|
|
|
f667614cfe
|
Add weapons
|
2024-01-06 19:54:22 +01:00 |
|
|
|
dbc0ce5981
|
Basic property editor
|
2024-01-05 08:36:05 +01:00 |
|
|
|
3c18280a32
|
Polish kinematic movement
|
2024-01-04 17:18:31 +01:00 |
|
|
|
cc6b1c1a35
|
Add entity_factory
|
2024-01-04 16:40:39 +01:00 |
|
|
|
3ec7505214
|
Generalize easing system (works for all components now)
|
2023-12-29 20:03:01 +01:00 |
|
|
|
cc66f15131
|
Move system initialization in systems.c, properly delete all entities when unloading map
|
2023-12-29 17:18:06 +01:00 |
|
|
|
5190c86316
|
Change Storage to tag (since we have global storage)
|
2023-12-29 14:59:40 +01:00 |
|
|
|
681080f3ed
|
Fix harvesting and add resource depositing
|
2023-12-29 14:54:13 +01:00 |
|
|
|
31a9289770
|
Move systems into subdirectory, add tree shake animation
|
2023-12-29 14:46:11 +01:00 |
|
|
|
e7a0f91c36
|
Add draw sorting based on Y position
|
2023-12-29 09:42:15 +01:00 |
|
|
|
33b28b620d
|
Implement harvest worker AI
|
2023-12-17 14:20:13 +01:00 |
|
|
|
4f2ac9a0eb
|
Add actions
|
2023-12-17 09:06:14 +01:00 |
|
|
|
4047843b55
|
Add animations back
|
2023-12-16 17:52:56 +01:00 |
|
|
|
ce519fe409
|
Update to use game_tileset.h
|
2023-12-13 15:37:41 +01:00 |
|
|
|
11832ec1cc
|
Basic wood chopping
|
2023-12-10 11:08:40 +01:00 |
|
|
|
8543cc7b43
|
Rework input
|
2023-12-07 14:19:10 +01:00 |
|
|
|
365fb41831
|
Remove rotation from steering behavior
|
2023-12-07 11:41:13 +01:00 |
|
|
|
ddb562a62e
|
Split follow path system with follow target position
|
2023-12-07 11:20:04 +01:00 |
|
|
|
488dccfada
|
Add entity rotation
|
2023-12-06 08:09:02 +01:00 |
|
|
|
ae1c21bdfc
|
Rework input
|
2023-12-05 14:38:11 +01:00 |
|
|
|
0d137ffb25
|
Add idle animation
|
2023-12-05 11:25:56 +01:00 |
|
|
|
17bfe7f52d
|
Use component for unit selection
|
2023-12-02 11:53:45 +01:00 |
|
|
|
5cbb7b6c94
|
Move flecs out of engine, reorganize systems
|
2023-11-17 20:29:51 +01:00 |
|
|
|
16d98a4691
|
Add trees as entities
|
2023-11-17 16:32:41 +01:00 |
|
|
|
021df6d77a
|
Remove multiple colliders, add spatial index component
|
2023-11-17 15:13:30 +01:00 |
|
|
|
af99504370
|
Allocate path with object pool for pathfinding
|
2023-11-16 07:23:56 +01:00 |
|
|
|
4c37622240
|
Add entity map
|
2023-11-15 18:32:43 +01:00 |
|
|
|
8825b9e01f
|
Path following
|
2023-11-14 12:01:28 +01:00 |
|
|
|
bf543330e5
|
Add basic movement
|
2023-11-12 19:04:25 +01:00 |
|
|
|
526d292fb5
|
Very basic animations
|
2023-11-12 18:03:55 +01:00 |
|
|
|
8edb7b7ea9
|
Restructure/refactor of main.c
|
2023-11-12 16:14:30 +01:00 |
|
|
|
fb7c0831da
|
Rename BUILDINGS to BuildingType, add owner component to entities
|
2023-11-10 06:47:50 +01:00 |
|
|
|
fed67a61e6
|
Convert buildings to entities (partially)
|
2023-11-09 18:11:46 +01:00 |
|
|
|
f32c19dc3d
|
Overhaul tilemap, add building ownership layer
|
2023-11-09 15:46:35 +01:00 |
|