Logo
Explore Help
Register Sign In
KlemenPl/PixelDefense
1
0
Fork 0
You've already forked PixelDefense
Code Issues Pull Requests Packages Projects Releases Wiki Activity
187 Commits 1 Branch 0 Tags
b48372bfa580c240cb2aaeb1980c64942dce8378
Commit Graph

16 Commits

Author SHA1 Message Date
Klemen Plestenjak
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
Klemen Plestenjak
4f2ac9a0eb Add actions 2023-12-17 09:06:14 +01:00
Klemen Plestenjak
4047843b55 Add animations back 2023-12-16 17:52:56 +01:00
Klemen Plestenjak
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
Klemen Plestenjak
11832ec1cc Basic wood chopping 2023-12-10 11:08:40 +01:00
Klemen Plestenjak
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
Klemen Plestenjak
365fb41831 Remove rotation from steering behavior 2023-12-07 11:41:13 +01:00
Klemen Plestenjak
ddb562a62e Split follow path system with follow target position 2023-12-07 11:20:04 +01:00
Klemen Plestenjak
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Powered by Gitea Version: 1.25.2 Page: 110ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API