Files
PixelDefense/game/components.c

58 lines
1.6 KiB
C

#include "components.h"
ECS_TAG_DECLARE(TextureTerrain);
ECS_TAG_DECLARE(TextureBuildings);
ECS_TAG_DECLARE(TextureEntities);
ECS_TAG_DECLARE(UnitSelected);
ECS_COMPONENT_DECLARE(Resource);
ECS_COMPONENT_DECLARE(TilePosition);
ECS_COMPONENT_DECLARE(TileSize);
ECS_COMPONENT_DECLARE(Owner);
ECS_COMPONENT_DECLARE(SpatialGridID);
ECS_COMPONENT_DECLARE(Position);
ECS_COMPONENT_DECLARE(Size);
ECS_COMPONENT_DECLARE(Velocity);
ECS_COMPONENT_DECLARE(TargetPosition);
ECS_COMPONENT_DECLARE(Rotation);
ECS_COMPONENT_DECLARE(AngularVelocity);
ECS_COMPONENT_DECLARE(SteeringOutput);
ECS_COMPONENT_DECLARE(TextureRegion);
ECS_COMPONENT_DECLARE(Animation);
ECS_COMPONENT_DECLARE(AnimationType);
ECS_COMPONENT_DECLARE(Path);
void initComponentIDs(ecs_world_t *ecs) {
ECS_TAG_DEFINE(ecs, TextureTerrain);
ECS_TAG_DEFINE(ecs, TextureBuildings);
ECS_TAG_DEFINE(ecs, TextureEntities);
ECS_TAG_DEFINE(ecs, UnitSelected);
ECS_COMPONENT_DEFINE(ecs, Resource);
ECS_COMPONENT_DEFINE(ecs, TilePosition);
ECS_COMPONENT_DEFINE(ecs, TileSize);
ECS_COMPONENT_DEFINE(ecs, Owner);
ECS_COMPONENT_DEFINE(ecs, SpatialGridID);
ECS_COMPONENT_DEFINE(ecs, Position);
ECS_COMPONENT_DEFINE(ecs, Size);
ECS_COMPONENT_DEFINE(ecs, Velocity);
ECS_COMPONENT_DEFINE(ecs, TargetPosition);
ECS_COMPONENT_DEFINE(ecs, Rotation);
ECS_COMPONENT_DEFINE(ecs, AngularVelocity);
ECS_COMPONENT_DEFINE(ecs, SteeringOutput);
ECS_COMPONENT_DEFINE(ecs, TextureRegion);
ECS_COMPONENT_DEFINE(ecs, Animation);
ECS_COMPONENT_DEFINE(ecs, AnimationType);
ECS_COMPONENT_DEFINE(ecs, Path);
}