76 lines
2.0 KiB
C
76 lines
2.0 KiB
C
#include "components.h"
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ECS_TAG_DECLARE(TextureTerrain);
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ECS_TAG_DECLARE(TextureBuildings);
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ECS_TAG_DECLARE(TextureEntities);
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ECS_COMPONENT_DECLARE(Resource);
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ECS_COMPONENT_DECLARE(TilePosition);
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ECS_COMPONENT_DECLARE(TileSize);
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ECS_COMPONENT_DECLARE(Owner);
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ECS_COMPONENT_DECLARE(SpatialGridID);
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ECS_COMPONENT_DECLARE(Position);
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ECS_COMPONENT_DECLARE(Size);
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ECS_COMPONENT_DECLARE(Velocity);
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ECS_COMPONENT_DECLARE(Rotation);
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ECS_COMPONENT_DECLARE(Steering);
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ECS_COMPONENT_DECLARE(TargetPosition);
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ECS_COMPONENT_DECLARE(Path);
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ECS_COMPONENT_DECLARE(TextureRegion);
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ECS_COMPONENT_DECLARE(Animation);
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ECS_COMPONENT_DECLARE(UnitAction);
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ECS_TAG_DECLARE(Selectable);
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ECS_TAG_DECLARE(Selected);
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ECS_TAG_DECLARE(Unit);
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ECS_TAG_DECLARE(Worker);
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ECS_TAG_DECLARE(Harvestable);
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ECS_TAG_DECLARE(Buildable);
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ECS_TAG_DECLARE(Workable);
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ECS_TAG_DECLARE(Attackable);
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ECS_COMPONENT_DECLARE(Storage);
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void initComponentIDs(ecs_world_t *ecs) {
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ECS_TAG_DEFINE(ecs, TextureTerrain);
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ECS_TAG_DEFINE(ecs, TextureBuildings);
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ECS_TAG_DEFINE(ecs, TextureEntities);
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ECS_COMPONENT_DEFINE(ecs, Resource);
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ECS_COMPONENT_DEFINE(ecs, TilePosition);
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ECS_COMPONENT_DEFINE(ecs, TileSize);
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ECS_COMPONENT_DEFINE(ecs, Owner);
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ECS_COMPONENT_DEFINE(ecs, SpatialGridID);
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ECS_COMPONENT_DEFINE(ecs, Position);
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ECS_COMPONENT_DEFINE(ecs, Size);
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ECS_COMPONENT_DEFINE(ecs, Velocity);
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ECS_COMPONENT_DEFINE(ecs, Rotation);
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ECS_COMPONENT_DEFINE(ecs, Steering);
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ECS_COMPONENT_DEFINE(ecs, TargetPosition);
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ECS_COMPONENT_DEFINE(ecs, Path);
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ECS_COMPONENT_DEFINE(ecs, TextureRegion);
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ECS_COMPONENT_DEFINE(ecs, Animation);
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ECS_COMPONENT_DEFINE(ecs, UnitAction);
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ECS_TAG_DEFINE(ecs, Selectable);
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ECS_TAG_DEFINE(ecs, Selected);
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ECS_TAG_DEFINE(ecs, Unit);
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ECS_TAG_DEFINE(ecs, Worker);
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ECS_TAG_DEFINE(ecs, Harvestable);
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ECS_TAG_DEFINE(ecs, Buildable);
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ECS_TAG_DEFINE(ecs, Workable);
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ECS_TAG_DEFINE(ecs, Attackable);
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ECS_COMPONENT_DEFINE(ecs, Storage);
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}
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