Files
PixelDefense/game/components.c
2023-12-17 09:06:14 +01:00

76 lines
2.0 KiB
C

#include "components.h"
ECS_TAG_DECLARE(TextureTerrain);
ECS_TAG_DECLARE(TextureBuildings);
ECS_TAG_DECLARE(TextureEntities);
ECS_COMPONENT_DECLARE(Resource);
ECS_COMPONENT_DECLARE(TilePosition);
ECS_COMPONENT_DECLARE(TileSize);
ECS_COMPONENT_DECLARE(Owner);
ECS_COMPONENT_DECLARE(SpatialGridID);
ECS_COMPONENT_DECLARE(Position);
ECS_COMPONENT_DECLARE(Size);
ECS_COMPONENT_DECLARE(Velocity);
ECS_COMPONENT_DECLARE(Rotation);
ECS_COMPONENT_DECLARE(Steering);
ECS_COMPONENT_DECLARE(TargetPosition);
ECS_COMPONENT_DECLARE(Path);
ECS_COMPONENT_DECLARE(TextureRegion);
ECS_COMPONENT_DECLARE(Animation);
ECS_COMPONENT_DECLARE(UnitAction);
ECS_TAG_DECLARE(Selectable);
ECS_TAG_DECLARE(Selected);
ECS_TAG_DECLARE(Unit);
ECS_TAG_DECLARE(Worker);
ECS_TAG_DECLARE(Harvestable);
ECS_TAG_DECLARE(Buildable);
ECS_TAG_DECLARE(Workable);
ECS_TAG_DECLARE(Attackable);
ECS_COMPONENT_DECLARE(Storage);
void initComponentIDs(ecs_world_t *ecs) {
ECS_TAG_DEFINE(ecs, TextureTerrain);
ECS_TAG_DEFINE(ecs, TextureBuildings);
ECS_TAG_DEFINE(ecs, TextureEntities);
ECS_COMPONENT_DEFINE(ecs, Resource);
ECS_COMPONENT_DEFINE(ecs, TilePosition);
ECS_COMPONENT_DEFINE(ecs, TileSize);
ECS_COMPONENT_DEFINE(ecs, Owner);
ECS_COMPONENT_DEFINE(ecs, SpatialGridID);
ECS_COMPONENT_DEFINE(ecs, Position);
ECS_COMPONENT_DEFINE(ecs, Size);
ECS_COMPONENT_DEFINE(ecs, Velocity);
ECS_COMPONENT_DEFINE(ecs, Rotation);
ECS_COMPONENT_DEFINE(ecs, Steering);
ECS_COMPONENT_DEFINE(ecs, TargetPosition);
ECS_COMPONENT_DEFINE(ecs, Path);
ECS_COMPONENT_DEFINE(ecs, TextureRegion);
ECS_COMPONENT_DEFINE(ecs, Animation);
ECS_COMPONENT_DEFINE(ecs, UnitAction);
ECS_TAG_DEFINE(ecs, Selectable);
ECS_TAG_DEFINE(ecs, Selected);
ECS_TAG_DEFINE(ecs, Unit);
ECS_TAG_DEFINE(ecs, Worker);
ECS_TAG_DEFINE(ecs, Harvestable);
ECS_TAG_DEFINE(ecs, Buildable);
ECS_TAG_DEFINE(ecs, Workable);
ECS_TAG_DEFINE(ecs, Attackable);
ECS_COMPONENT_DEFINE(ecs, Storage);
}