Logo
Explore Help
Register Sign In
KlemenPl/PixelDefense
1
0
Fork 0
You've already forked PixelDefense
Code Issues Pull Requests Packages Projects Releases Wiki Activity
360 Commits 1 Branch 0 Tags
b20f6950eca32f85356e25bf9c546548df705f3a
Commit Graph

65 Commits

Author SHA1 Message Date
Klemen Plestenjak
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
Klemen Plestenjak
fb7c0831da Rename BUILDINGS to BuildingType, add owner component to entities 2023-11-10 06:47:50 +01:00
Klemen Plestenjak
fed67a61e6 Convert buildings to entities (partially) 2023-11-09 18:11:46 +01:00
Klemen Plestenjak
f32c19dc3d Overhaul tilemap, add building ownership layer 2023-11-09 15:46:35 +01:00
First Previous 1 2 Next Last
Powered by Gitea Version: 1.25.2 Page: 193ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API