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KlemenPl/PixelDefense
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36 Commits 1 Branch 0 Tags
af3a911f888995a29ea37ca9a72bfc304cd67c8a
Commit Graph

13 Commits

Author SHA1 Message Date
Klemen Plestenjak
af3a911f88 Add object layer rendering 2023-11-09 11:11:47 +01:00
Klemen Plestenjak
185c9ded6e Fix collision checking when building 2023-11-09 10:48:33 +01:00
Klemen Plestenjak
1ba6cd424c Add map bounds checking when building 2023-11-09 09:52:29 +01:00
Klemen Plestenjak
6cc3ce9750 Make collider retrieving more permissive 2023-11-09 09:49:14 +01:00
Klemen Plestenjak
913a365a21 Add collider map 2023-11-09 09:32:02 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
4458a26c4f Fix nuklear input processing 2023-11-09 06:21:29 +01:00
Klemen Plestenjak
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
Klemen Plestenjak
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
Klemen Plestenjak
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
Klemen Plestenjak
b40beb5656 Refactor game to use engine functions 2023-11-07 17:25:49 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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