Commit Graph

266 Commits

Author SHA1 Message Date
c9a2bd2672 Add rest of assets, add blue player 2024-01-23 11:26:23 +01:00
ac7525c42a Add transperency when units are behind 2024-01-15 13:16:24 +01:00
0f33ed9fc0 Remove texture from DrawData 2024-01-15 12:51:19 +01:00
0023b23242 Right click resets input state when placing building 2024-01-15 12:45:11 +01:00
95e95e6893 Fix UI handling 2024-01-15 12:41:56 +01:00
6acbe63276 Fix Mill asset 2024-01-15 11:51:18 +01:00
b2bf934c14 Improve UI scaling 2024-01-15 11:48:24 +01:00
f7b235abe5 Add assertion check for number of draws 2024-01-15 11:37:21 +01:00
5e6a9b628c Use stack alloc for sorting draw data 2024-01-15 11:34:49 +01:00
e2684fc496 Move UI code into s_ui 2024-01-15 11:28:17 +01:00
dda24cd530 Add build menu 2024-01-15 11:18:39 +01:00
087b8f22a7 Add buildings 2024-01-15 10:12:40 +01:00
8692d89479 Add 8 layers to collisions 2024-01-13 08:09:34 +01:00
25a3229bb2 Polish up behaviour tree, add docs 2024-01-11 09:33:51 +01:00
36d8bac7c4 Simlify and improve BT visualization 2024-01-11 08:34:53 +01:00
2f2974fb77 Refactor behaviour_tree (more consistent naming), fix BT visualization 2024-01-11 07:35:58 +01:00
e82fde83c9 Fix screen switching 2024-01-10 21:37:11 +01:00
b09f1d4ca9 Fix screen switching 2024-01-10 19:43:57 +01:00
692f5744ad Add options 2024-01-10 19:38:56 +01:00
214cf19a52 Fix tileset river collisions, add pathing test map 2024-01-10 17:10:00 +01:00
52cccf4665 Inspection for Animation component 2024-01-10 16:59:17 +01:00
d730d7554b Fix selected entity outline rendering 2024-01-10 16:19:37 +01:00
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
a9d20cb7f9 Fix and integrate BT 2024-01-10 14:42:11 +01:00
5486c3189f Fix bounds for inserting into spatial grid 2024-01-08 16:41:54 +01:00
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
03dc3774e7 Rework input system 2024-01-07 15:20:39 +01:00
5f4bb3316c Add capture IO flags to UI, for better input handling 2024-01-07 14:18:53 +01:00
b8b36d9cb7 Improve drag input detection 2024-01-07 14:00:32 +01:00
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
e4111d2014 Add arms destructor (cleans up attached components 2024-01-07 09:36:35 +01:00
07e03702ad Add tree test map, fix easing system 2024-01-07 09:32:36 +01:00
6884619f05 Animate arm movement when moving 2024-01-07 09:01:33 +01:00
8ff0078b70 Rotate orientation towards shortest arc 2024-01-07 08:46:55 +01:00
adf8545b6e Add wood punch sound 2024-01-06 20:22:33 +01:00
114a464c95 Fix type in extract_common.py (BzTileID) 2024-01-06 19:55:40 +01:00
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
dbc0ce5981 Basic property editor 2024-01-05 08:36:05 +01:00
852dc43556 Set texture wrap to clamp 2024-01-05 07:29:29 +01:00
2e2628bd8f Fix texture bleeding 2024-01-04 22:16:29 +01:00
a1a67cfa3d Polish camera movement 2024-01-04 19:21:13 +01:00
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
c0b94a9cc3 Fix flipX 2024-01-04 16:42:49 +01:00
cc6b1c1a35 Add entity_factory 2024-01-04 16:40:39 +01:00
c83f0fb666 Center game window 2024-01-02 19:21:45 +01:00
ef274d93fd Proper screen switching 2024-01-02 12:28:09 +01:00
b48c353c14 Update instead of overwrite value in easing system 2023-12-29 20:26:46 +01:00
d73f7804a8 Always remove easing after it is finished 2023-12-29 20:04:17 +01:00
3ec7505214 Generalize easing system (works for all components now) 2023-12-29 20:03:01 +01:00