Logo
Explore Help
Register Sign In
KlemenPl/PixelDefense
1
0
Fork 0
You've already forked PixelDefense
Code Issues Pull Requests Packages Projects Releases Wiki Activity
39 Commits 1 Branch 0 Tags
8edcf9305c623cbfcbb5473a974d7094f36bb372
Commit Graph

14 Commits

Author SHA1 Message Date
Klemen Plestenjak
8edcf9305c Properly link flecs library 2023-11-09 11:38:29 +01:00
Klemen Plestenjak
af3a911f88 Add object layer rendering 2023-11-09 11:11:47 +01:00
Klemen Plestenjak
185c9ded6e Fix collision checking when building 2023-11-09 10:48:33 +01:00
Klemen Plestenjak
1ba6cd424c Add map bounds checking when building 2023-11-09 09:52:29 +01:00
Klemen Plestenjak
6cc3ce9750 Make collider retrieving more permissive 2023-11-09 09:49:14 +01:00
Klemen Plestenjak
913a365a21 Add collider map 2023-11-09 09:32:02 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
4458a26c4f Fix nuklear input processing 2023-11-09 06:21:29 +01:00
Klemen Plestenjak
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
Klemen Plestenjak
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
Klemen Plestenjak
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
Klemen Plestenjak
b40beb5656 Refactor game to use engine functions 2023-11-07 17:25:49 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
Powered by Gitea Version: 1.25.2 Page: 45ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API